Revision 1378,
1.2 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "renderer.h"
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3 | #include "Object3d.h"
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4 | #include "RenderPass.h"
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5 | #include "Vector.h"
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6 | #include <algorithm>
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7 | #include "Sprite.h"
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8 |
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9 | class SharedResourceTexture;
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10 |
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11 | class ParticleRenderer :
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12 | public Renderer
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13 | {
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14 | public:
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15 | ParticleRenderer(void);
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16 | ~ParticleRenderer(void);
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17 |
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18 | virtual void init();
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19 | virtual void render();
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20 |
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21 | virtual void OnLostDevice( void* pUserContext );
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22 | virtual void OnDestroyDevice( void* pUserContext );
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23 | virtual HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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24 |
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25 | virtual bool isLowerThan(Renderer* renderer);
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26 |
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27 | struct spriteSortFunction {
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28 | Vector cameraPos;
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29 |
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30 | spriteSortFunction(Vector _cameraPos) {
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31 | cameraPos = _cameraPos;
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32 | }
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33 |
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34 |
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35 | bool operator()(Sprite* &s1, Sprite* &s2) {
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36 | return s1->camDistance > s2->camDistance;
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37 | }
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38 | };
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39 |
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40 | bool needHeatHazePass();
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41 | void renderHeatHaze();
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42 | virtual bool needsExtraPass();
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43 | void renderSingleParticle();
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44 |
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45 | void setRenderSingleParticle(bool _singleParticle);
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46 | protected:
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47 |
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48 | bool singleParticle;
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49 | IDirect3DTexture9* depthTexture;
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50 | LPDIRECT3DSURFACE9 depthSurface;
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51 | SharedResourceTexture* sr;
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52 | ID3DXEffect* ParticleEffect;
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53 |
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54 | float nearPlane;
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55 | float farPlane;
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56 |
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57 | Vector cameraPos;
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58 | };
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