Revision 1378,
415 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "NxPhysics.h"
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| 3 |
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| 4 | const DWORD VertexFVF = (D3DFVF_XYZ | D3DFVF_DIFFUSE);
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| 5 |
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| 6 | class PhysXDebugRenderer
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| 7 | {
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| 8 |
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| 9 |
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| 10 |
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| 11 | public:
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| 12 | PhysXDebugRenderer(void);
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| 13 | ~PhysXDebugRenderer(void);
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| 14 |
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| 15 | void setDevice(IDirect3DDevice9 &_device);
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| 16 |
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| 17 | void render(const NxDebugRenderable &data);
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| 18 |
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| 19 | protected:
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| 20 | IDirect3DDevice9 *device;
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| 21 |
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| 22 | struct CUSTOMVERTEX
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| 23 | {
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| 24 | float x,y,z;
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| 25 | D3DCOLOR diffuse;
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| 26 | };
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| 27 |
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| 28 | };
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