source: GTP/trunk/App/Games/Jungle_Rumble/src/PhysXDebugRenderer.h @ 1378

Revision 1378, 415 bytes checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1#pragma once
2#include "NxPhysics.h"
3
4const DWORD VertexFVF = (D3DFVF_XYZ | D3DFVF_DIFFUSE);
5       
6class PhysXDebugRenderer
7{
8
9       
10
11public:
12        PhysXDebugRenderer(void);
13        ~PhysXDebugRenderer(void);
14
15        void setDevice(IDirect3DDevice9 &_device);
16
17        void render(const NxDebugRenderable &data);
18
19protected:
20        IDirect3DDevice9 *device;
21
22        struct CUSTOMVERTEX
23        {
24                float x,y,z;
25                D3DCOLOR diffuse;
26        };
27       
28};
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