#include "dxstdafx.h" #include ".\physxoutputstream.h" #include "GameManager.h" PhysXOutputStream::PhysXOutputStream(void) { } PhysXOutputStream::~PhysXOutputStream(void) { } void PhysXOutputStream::reportError (NxErrorCode code, const char *message, const char* file, int line) { this->manager->printToConsole(message); } NxAssertResponse PhysXOutputStream::reportAssertViolation (const char *message, const char *file,int line) { assert(0); return NX_AR_CONTINUE; } void PhysXOutputStream::print (const char *message) { char temp[200]; sprintf(temp, "SDK says: %s", message); this->manager->printToConsole(temp); }