#pragma once #include "NxPhysics.h" class GameManager; class PhysXOutputStream : public NxUserOutputStream { public: PhysXOutputStream(void); ~PhysXOutputStream(void); void reportError (NxErrorCode code, const char *message, const char* file, int line); NxAssertResponse reportAssertViolation (const char *message, const char *file,int line); void print (const char *message); GameManager* manager; };