Revision 1378,
691 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "Plane.h"
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| 3 | #include "Node.h"
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| 4 | #include "Vector.h"
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| 5 | #include "vector"
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| 6 |
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| 7 | class Camera;
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| 8 |
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| 9 | #define SPTR boost::shared_ptr
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| 10 |
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| 11 | class Quad
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| 12 | {
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| 13 | public:
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| 14 | Quad(void);
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| 15 | ~Quad(void);
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| 16 |
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| 17 | void setPosition(float _x, float _z);
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| 18 | void setDimension(float _width, float _height);
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| 19 |
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| 20 | void buildQuadTree(int _level);
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| 21 | void clipQuadAgainstCamera(Plane *view);
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| 22 | bool nodeInside(Node* node);
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| 23 | void deleteQuadTree();
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| 24 |
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| 25 | Vector getMinBBox();
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| 26 | Vector getMaxBBox();
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| 27 |
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| 28 | Quad *q[4];
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| 29 | int level;
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| 30 | private:
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| 31 |
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| 32 | int getClipType(Plane *view);
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| 33 |
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| 34 | Vector position;
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| 35 | float width;
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| 36 | float height;
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| 37 |
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| 38 |
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| 39 | Vector minBBox;
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| 40 | Vector maxBBox;
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| 41 |
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| 42 | bool fullyVisible;
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| 43 | bool partlyVisible;
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| 44 | };
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