1 | #pragma once
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2 | #include <vector>
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3 | #include <string>
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4 | #include "NodeFilter.h"
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5 | #include "Vector.h"
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6 |
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7 | class Scene;
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8 | class Renderer;
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9 |
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10 | //Größe des Arrays
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11 | #define SIZEOFCMD 3
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12 |
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13 | class RenderPass
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14 | {
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15 | public:
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16 | RenderPass(void);
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17 | ~RenderPass(void);
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18 |
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19 | void setRenderer(Renderer* _renderer);
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20 |
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21 | void setSafeAndRestoreRenderTarget(bool _safeRenderTarget);
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22 | void setRenderTarget(LPDIRECT3DSURFACE9 _renderTarget);
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23 | void setDepthStencilSurface(LPDIRECT3DSURFACE9 _depthStencilSurface);
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24 |
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25 | void setViewMatrix(D3DXMATRIX &_viewMat);
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26 | void setProjectionMatrix(D3DXMATRIX &_projMat);
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27 | void setScene(Scene &_scene);
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28 |
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29 | static const int CMD_CLEARRENDERTARGETANDZBUFFER = 0;
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30 | static const int CMD_DOFRUSTUMCULLING = 1;
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31 | static const int CMD_RENDERNODES = 2;
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32 | void execute(int command, bool _execute=true);
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33 |
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34 | void executePass();
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35 |
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36 | D3DXMATRIX* getViewMatrix();
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37 | D3DXMATRIX* getProjectionMatrix();
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38 | D3DXMATRIX* getViewProjectionMatrix();
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39 | D3DXMATRIX getWorldViewMatrix(D3DXMATRIX *worldMat);
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40 | D3DXMATRIX getWorldViewProjectionMatrix(D3DXMATRIX *worldMat);
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41 |
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42 | void setRenderPassId(int _passId);
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43 | int getRenderPassId();
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44 | void useThisRendererList(std::vector<Renderer *>* _otherList);
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45 |
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46 | void calculateMatrices();
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47 | std::vector<Renderer *>* usedRendererList;
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48 | LPDIRECT3DSURFACE9 renderTarget;
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49 | protected:
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50 | std::vector<Renderer *> myRendererList;
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51 | Scene* scene;
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52 | Renderer* renderer;
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53 | IDirect3DDevice9* device;
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54 |
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55 | bool safeRenderTarget;
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56 | LPDIRECT3DSURFACE9 renderTargetSurfaceOld;
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57 | LPDIRECT3DSURFACE9 depthStencilSurfaceOld;
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58 |
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59 |
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60 | LPDIRECT3DSURFACE9 dephStencilSurface;
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61 |
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62 | D3DXMATRIX viewMat;
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63 | D3DXMATRIX projMat;
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64 | D3DXMATRIX viewProjMat;
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65 |
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66 | bool executeCommand[SIZEOFCMD];
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67 | int renderPassId;
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68 | };
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