Revision 1378,
1.0 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #include "dxstdafx.h"
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| 2 | #include ".\renderer.h"
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| 3 | #include "Scene.h"
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| 4 |
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| 5 | Renderer::Renderer(void)
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| 6 | {
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| 7 | //Get the Device
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| 8 | this->device = DXUTGetD3DDevice();
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| 9 | this->myRenderPriority = 1;
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| 10 | this->nodeAdded = false;
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| 11 | this->rendererType = 0;
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| 12 | }
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| 13 |
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| 14 | Renderer::~Renderer(void)
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| 15 | {
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| 16 | }
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| 17 |
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| 18 | void Renderer::setScene(Scene &scene)
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| 19 | {
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| 20 | this->myScene = &scene;
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| 21 | }
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| 22 |
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| 23 | void Renderer::setNode(WPTR<Node> &_myNode)
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| 24 | {
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| 25 | this->nodeAdded = true;
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| 26 | this->myNode = _myNode;
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| 27 | }
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| 28 |
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| 29 | void Renderer::setRenderPriority(int _priority)
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| 30 | {
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| 31 | this->myRenderPriority = _priority;
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| 32 | }
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| 33 |
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| 34 | int Renderer::getRenderPriority()
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| 35 | {
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| 36 | return this->myRenderPriority;
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| 37 | }
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| 38 |
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| 39 | bool Renderer::isA(int _rendererType)
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| 40 | {
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| 41 | return (_rendererType == this->rendererType);
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| 42 | }
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| 43 |
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| 44 | bool Renderer::needsExtraPass() {
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| 45 | return false;
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| 46 | }
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| 47 |
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| 48 | //Im Normalfall nichts zu tun!
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| 49 | void Renderer::setCurrentTexture(IDirect3DTexture9* texture) {}
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| 50 |
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| 51 | void Renderer::setWorldMatrix(D3DXMATRIX &_worldMat) {}
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| 52 | void Renderer::setViewMatrix(D3DXMATRIX &_viewMat) {}
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| 53 | void Renderer::setProjectionMatrix(D3DXMATRIX &_projMat) {} |
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