Revision 1378,
1.4 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include <boost/shared_ptr.hpp>
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3 | #include "Node.h"
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4 | #include "Renderer.h"
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5 | #include "Object3d.h"
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6 | #include "Vector.h"
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7 | #include "fmod.h"
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8 | //
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9 | #include "Scene.h"
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10 |
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11 | #define SPTR boost::shared_ptr
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12 |
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13 | class ResourceManager
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14 | {
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15 |
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16 | public:
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17 | ResourceManager(void);
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18 | ~ResourceManager(void);
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19 |
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20 | void cleanUpResources(bool endOfGame);
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21 |
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22 | //Free Used Resources of Node
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23 | void freeUsedResources(SPTR<Node> node);
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24 | void freeUsedResources(SPTR<Renderer> renderer);
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25 | void setGameManager(GameManager *manager);
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26 |
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27 | void OnLostDevice();
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28 | void OnDestroyDevice();
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29 |
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30 | bool loadXModel(std::string filename, Object3d *myObject);
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31 | IDirect3DTexture9* loadTexture(std::string filename, bool alwaysNeeded = false);
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32 | FSOUND_SAMPLE* loadSound(std::string filename, bool loadAsLoop);
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33 |
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34 | private:
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35 | struct modelResources
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36 | {
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37 | std::string filename;
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38 | LPD3DXMESH myMesh;
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39 | DWORD NumMaterials;
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40 | DWORD *adjacencyInfo;
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41 | std::vector<D3DMATERIAL9> Materials;
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42 | std::vector<IDirect3DTexture9*> Textures;
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43 | Vector minBBox;
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44 | Vector maxBBox;
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45 | };
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46 |
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47 | struct textureResources
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48 | {
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49 | std::string filename;
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50 | IDirect3DTexture9* texture;
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51 | bool alwaysNeeded;
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52 | };
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53 |
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54 | struct soundResources
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55 | {
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56 | std::string filename;
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57 | FSOUND_SAMPLE* soundSample;
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58 | bool loadedForLoop;
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59 | };
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60 |
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61 |
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62 | GameManager *gameManager;
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63 |
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64 | std::vector<modelResources> resourceVector;
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65 | std::vector<textureResources> textureVector;
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66 | std::vector<soundResources> soundVector;
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67 | };
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68 |
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