Revision 1378,
1009 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #include "dxstdafx.h"
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2 | #include ".\sharedresourcetexture.h"
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3 |
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4 | SharedResourceTexture::SharedResourceTexture(void) : SharedResource()
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5 | {
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6 | this->texture = NULL;
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7 | this->creator = false;
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8 | }
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9 |
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10 | SharedResourceTexture::~SharedResourceTexture(void)
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11 | {
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12 | SAFE_RELEASE(this->texture);
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13 | }
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14 |
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15 | void SharedResourceTexture::createTexture(int _width, int _height, D3DFORMAT _format, DWORD _usage, D3DPOOL _pool)
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16 | {
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17 | HRESULT hr;
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18 | this->width = _width;
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19 | this->height = _height;
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20 | this->format = _format;
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21 | this->usage = _usage;
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22 | this->pool = _pool;
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23 |
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24 | V( DXUTGetD3DDevice()->CreateTexture( this->width, this->height, 1, this->usage,
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25 | this->format, this->pool, &this->texture, NULL ) );
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26 | this->creator = true;
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27 | }
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28 |
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29 | void SharedResourceTexture::setTexture(IDirect3DTexture9* _texture)
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30 | {
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31 | this->texture = _texture;
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32 | }
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33 |
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34 | IDirect3DTexture9* SharedResourceTexture::getTexture()
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35 | {
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36 | return this->texture;
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37 | }
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38 |
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39 | void SharedResourceTexture::OnLostDevice()
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40 | {
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41 | if(this->creator) {
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42 | SAFE_RELEASE(this->texture);
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43 | }
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44 | }
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