Revision 1378,
530 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "sharedresource.h"
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| 3 |
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| 4 | class SharedResourceTexture :
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| 5 | public SharedResource
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| 6 | {
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| 7 | public:
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| 8 | SharedResourceTexture(void);
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| 9 | ~SharedResourceTexture(void);
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| 10 |
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| 11 | void createTexture(int _width, int _height, D3DFORMAT _format, DWORD _usage, D3DPOOL _pool);
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| 12 | void setTexture(IDirect3DTexture9* _texture);
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| 13 | IDirect3DTexture9* getTexture();
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| 14 |
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| 15 | virtual void OnLostDevice();
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| 16 |
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| 17 | protected:
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| 18 | bool creator;
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| 19 | int width;
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| 20 | int height;
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| 21 | D3DFORMAT format;
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| 22 | DWORD usage;
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| 23 | D3DPOOL pool;
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| 24 | IDirect3DTexture9* texture;
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| 25 | };
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