Revision 1378,
530 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "sharedresource.h"
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3 |
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4 | class SharedResourceTexture :
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5 | public SharedResource
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6 | {
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7 | public:
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8 | SharedResourceTexture(void);
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9 | ~SharedResourceTexture(void);
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10 |
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11 | void createTexture(int _width, int _height, D3DFORMAT _format, DWORD _usage, D3DPOOL _pool);
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12 | void setTexture(IDirect3DTexture9* _texture);
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13 | IDirect3DTexture9* getTexture();
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14 |
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15 | virtual void OnLostDevice();
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16 |
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17 | protected:
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18 | bool creator;
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19 | int width;
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20 | int height;
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21 | D3DFORMAT format;
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22 | DWORD usage;
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23 | D3DPOOL pool;
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24 | IDirect3DTexture9* texture;
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25 | };
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