source: GTP/trunk/App/Games/Jungle_Rumble/src/SimpleBullet.h @ 1378

Revision 1378, 928 bytes checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1#pragma once
2#include "bullet.h"
3#include "NxPhysics.h"
4#include <string>
5
6class Object3d;
7class Player;
8class Goodie;
9
10class SimpleBullet :
11        public Bullet
12{
13public:
14        SimpleBullet(void);
15        ~SimpleBullet(void);
16
17        static const int TYPE_MG        = 0;
18        static const int TYPE_BOMB      = 1;
19        static const int TYPE_ALIEN = 2;
20
21        virtual void initBullet();
22        virtual void impactPlayer(Player* player, Vector normal);
23        virtual void impactTerrain(Vector normal);
24        virtual void impactGoodie(Goodie* goodie, Vector normal);
25        virtual void impactOther(Object3d* other, Vector normal);
26        virtual void impactTimeOut();
27
28        virtual void update(float dt);
29        virtual Node* clone();
30        virtual void killMe();
31
32        void setXFile(std::string _filename);
33        void setSpeed(float _speed);
34protected:
35        std::string filename;
36        float speed;
37        Object3d* bulletObj;
38        void createPActor();
39        float spriteTimer;
40
41        void createParticleEffect();
42};
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