Revision 1378,
928 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "bullet.h"
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3 | #include "NxPhysics.h"
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4 | #include <string>
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5 |
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6 | class Object3d;
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7 | class Player;
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8 | class Goodie;
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9 |
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10 | class SimpleBullet :
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11 | public Bullet
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12 | {
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13 | public:
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14 | SimpleBullet(void);
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15 | ~SimpleBullet(void);
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16 |
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17 | static const int TYPE_MG = 0;
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18 | static const int TYPE_BOMB = 1;
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19 | static const int TYPE_ALIEN = 2;
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20 |
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21 | virtual void initBullet();
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22 | virtual void impactPlayer(Player* player, Vector normal);
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23 | virtual void impactTerrain(Vector normal);
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24 | virtual void impactGoodie(Goodie* goodie, Vector normal);
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25 | virtual void impactOther(Object3d* other, Vector normal);
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26 | virtual void impactTimeOut();
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27 |
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28 | virtual void update(float dt);
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29 | virtual Node* clone();
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30 | virtual void killMe();
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31 |
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32 | void setXFile(std::string _filename);
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33 | void setSpeed(float _speed);
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34 | protected:
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35 | std::string filename;
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36 | float speed;
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37 | Object3d* bulletObj;
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38 | void createPActor();
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39 | float spriteTimer;
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40 |
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41 | void createParticleEffect();
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42 | };
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