Revision 1378,
833 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #include "weapon.h"
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| 2 |
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| 3 | class ParticleEmitter;
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| 4 | class ParticleGroup;
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| 5 | class Sprite;
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| 6 |
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| 7 | #define SPTR boost::shared_ptr
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| 8 | #define WPTR boost::weak_ptr
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| 9 |
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| 10 | class SimpleWeapon :
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| 11 | public Weapon
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| 12 | {
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| 13 | public:
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| 14 | SimpleWeapon(void);
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| 15 | ~SimpleWeapon(void);
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| 16 |
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| 17 | virtual void initWeapon();
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| 18 | virtual void setPlayer(Player &_player);
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| 19 |
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| 20 | static const int TYPE_MG = 0;
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| 21 | static const int TYPE_BOMB = 1;
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| 22 | static const int TYPE_ALIEN = 2;
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| 23 | static const int TYPE_FIRE = 3;
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| 24 | static const int TYPE_ICE = 4;
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| 25 |
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| 26 | virtual void calcWorldMatrix(D3DXMATRIX &pMatWorld);
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| 27 |
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| 28 | virtual Node* clone();
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| 29 | protected:
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| 30 | virtual void doFire();
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| 31 | void attachFlameEmitter(Node* node, bool fireEmitter = true);
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| 32 |
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| 33 | ParticleEmitter* leftFire;
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| 34 | ParticleEmitter* rightFire;
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| 35 | Sprite* fire[2];
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| 36 | ParticleEmitter* leftIce;
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| 37 | ParticleEmitter* rightIce;
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| 38 | Sprite* ice[2];
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| 39 | };
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