Revision 1378,
694 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #include "dxstdafx.h"
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| 2 | #include "./SkyBox.h"
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| 3 | #include "./Terrain.h"
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| 4 |
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| 5 | SkyBox::SkyBox(void):Node() {
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| 6 | this->nodeType |= GameScene::NODE_SKYBOX;
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| 7 | }
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| 8 |
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| 9 | void SkyBox::generateSkyBox(std::string filename)
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| 10 | {
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| 11 | //generate Object3d for Skybox and add it to the scene
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| 12 | Object3d *p = (Object3d *) this->myScene->createNode(this->myScene->NODE_OBJECT3D, *this->myScene->getRoot(), true);
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| 13 | this->myBox = p;
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| 14 |
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| 15 | //create renderer
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| 16 | SPTR<Renderer> renderer(new SkyBoxRenderer);
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| 17 | renderer->setScene(*this->myScene);
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| 18 | this->myScene->connectNodeAndRenderer(*p, renderer);
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| 19 |
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| 20 | p->loadMeshFromFile(filename);
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| 21 | }
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| 22 |
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| 23 | SkyBox::~SkyBox(void)
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| 24 | {
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| 25 | }
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| 26 |
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| 27 | Object3d* SkyBox::getBoxObject() {
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| 28 | return this->myBox;
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| 29 | } |
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