#pragma once #include // Standard-Vektor einschließen #include #include #include "./GameManager.h" #include "./Object3d.h" #include #include #include #include "Node.h" using namespace std; #define SPTR boost::shared_ptr class SkyBox : public Node { public: SkyBox(void); ~SkyBox(void); void generateSkyBox(std::string filename); Object3d* getBoxObject(); private: Object3d * myBox; };