Revision 1378,
489 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include <vector> // Standard-Vektor einschließen
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3 | #include <string>
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4 | #include <fstream>
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5 | #include "./GameManager.h"
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6 | #include "./Object3d.h"
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7 | #include <boost/shared_ptr.hpp>
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8 | #include <new>
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9 | #include <exception>
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10 | #include "Node.h"
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11 |
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12 | using namespace std;
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13 |
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14 | #define SPTR boost::shared_ptr
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15 |
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16 | class SkyBox : public Node
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17 | {
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18 | public:
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19 | SkyBox(void);
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20 | ~SkyBox(void);
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21 | void generateSkyBox(std::string filename);
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22 | Object3d* getBoxObject();
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23 |
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24 | private:
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25 | Object3d * myBox;
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26 | };
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