[1378] | 1 | #include "dxstdafx.h"
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| 2 | #include ".\SoundNode.h"
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| 3 | #include "Scene.h"
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| 4 | #include "Camera.h"
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| 5 | #include "GameManager.h"
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| 6 | #include "ResourceManager.h"
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| 7 |
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| 8 | SoundNode::SoundNode(void) : Node() {
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| 9 | this->soundSample = NULL;
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| 10 | this->channel = -1;
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| 11 | this->kill = true;
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| 12 | this->nodeType |= Scene::NODE_SOUND;
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| 13 | this->playing = false;
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| 14 | this->vol = 1;
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| 15 | this->timeToPlaySample = -1;
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| 16 | D3DXMatrixIdentity(&this->myWorldMatrix);
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| 17 | }
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| 18 |
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| 19 | SoundNode::~SoundNode(void) {
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| 20 | }
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| 21 |
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| 22 | bool SoundNode::loadFile(std::string filename, bool loop) {
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| 23 | this->loop = loop;
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| 24 | this->soundSample = this->myScene->manager->resManager.loadSound(filename, this->loop);
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| 25 | if(this->soundSample!=NULL) {
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| 26 | FSOUND_Sample_SetMinMaxDistance(this->soundSample, 20.0f, 500.0f);
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| 27 | }
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| 28 | return (this->soundSample!=NULL);
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| 29 | }
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| 30 |
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| 31 | void SoundNode::play() {
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| 32 | this->channel = FSOUND_PlaySound(FSOUND_FREE, this->soundSample);
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| 33 | this->timeToPlaySample = (float)FSOUND_Sample_GetLength(this->soundSample)/FSOUND_GetFrequency(this->channel);
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| 34 | if(this->channel!=-1) {
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| 35 | FSOUND_SetVolume(this->channel, (int)(255*this->vol));
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| 36 | }
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| 37 | this->playing = true;
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| 38 | }
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| 39 |
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| 40 | void SoundNode::stop() {
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| 41 | if(this->channel!=-1) {
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| 42 | FSOUND_StopSound(this->channel);
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| 43 | this->playing = false;
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| 44 | this->timeToPlaySample = -1;
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| 45 | }
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| 46 | this->channel = -1;
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| 47 | }
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| 48 |
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| 49 | FSOUND_SAMPLE* SoundNode::getSample() {
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| 50 | return this->soundSample;
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| 51 | }
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| 52 |
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| 53 | void SoundNode::update(float dt) {
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| 54 | if(this->playing)
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| 55 | this->timeToPlaySample-=dt;
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| 56 | Vector origin;
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| 57 | origin = this->getAbsolutePosition();
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| 58 | this->vel = origin - this->oldPos;
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| 59 | this->oldPos = origin;
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| 60 | this->vel = this->vel*dt;
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| 61 |
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| 62 | if(this->channel!=-1) {
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| 63 | float velF[3];
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| 64 | float posF[3];
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| 65 |
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| 66 | velF[0] = this->vel.x; velF[1] = this->vel.y; velF[2] = this->vel.z;
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| 67 | posF[0] = origin.x; posF[1] = origin.y; posF[2] = origin.z;
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| 68 |
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| 69 | FSOUND_3D_SetAttributes(this->channel, &posF[0], &velF[0]);
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| 70 |
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| 71 | if(this->kill && !this->loop && this->timeToPlaySample<0) {
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| 72 | this->killMe();
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| 73 | } else if(timeToPlaySample<=0) {
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| 74 | this->playing = false;
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| 75 | this->timeToPlaySample = -1;
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| 76 | }
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| 77 | }
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| 78 | Node::update(dt);
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| 79 | }
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| 80 |
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| 81 | void SoundNode::setKillSoundNodeAfterPlayed(bool _kill)
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| 82 | {
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| 83 | this->kill = _kill;
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| 84 | }
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| 85 |
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| 86 | int SoundNode::getChannel() {
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| 87 | return this->channel;
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| 88 | }
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| 89 |
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| 90 | float SoundNode::getTimeToPlay()
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| 91 | {
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| 92 | return this->timeToPlaySample;
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| 93 | }
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| 94 |
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| 95 | Node* SoundNode::clone() {
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| 96 | return NULL;
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| 97 | }
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| 98 |
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| 99 | void SoundNode::setVolume(float _vol) {
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| 100 | this->vol = _vol;
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| 101 | if(this->channel!=-1) {
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| 102 | FSOUND_SetVolume(this->channel, (int)(255*this->vol));
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| 103 | }
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| 104 | }
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| 105 |
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| 106 | void SoundNode::setSceneAlpha(float _alpha)
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| 107 | {
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| 108 | if(this->channel!=-1) {
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| 109 | FSOUND_SetVolume(this->channel, (int)(255*this->vol*_alpha));
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| 110 | }
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| 111 | }
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| 112 |
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| 113 | void SoundNode::killMe()
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| 114 | {
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| 115 | this->stop();
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| 116 | Node::killMe();
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| 117 | }
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| 118 |
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| 119 | void SoundNode::setPosition(Vector &_pos)
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| 120 | {
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| 121 | Node::setPosition(_pos);
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| 122 | float velF[3];
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| 123 | float posF[3];
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| 124 |
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| 125 | velF[0] = 0; velF[1] = 0; velF[2] = 0;
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| 126 | posF[0] = _pos.x; posF[1] = _pos.y; posF[2] = _pos.z;
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| 127 |
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| 128 | FSOUND_3D_SetAttributes(this->channel, &posF[0], &velF[0]);
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| 129 | } |
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