Revision 1378,
739 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "Node.h"
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| 3 | #include "Vector.h"
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| 4 | #include "fmod.h"
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| 5 | #include <string>
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| 6 |
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| 7 | class SoundNode :
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| 8 | public Node
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| 9 | {
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| 10 | public:
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| 11 |
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| 12 | SoundNode(void);
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| 13 | ~SoundNode(void);
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| 14 |
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| 15 | bool loadFile(std::string filename, bool loop);
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| 16 | void play();
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| 17 | void stop();
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| 18 | FSOUND_SAMPLE* getSample();
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| 19 | int getChannel();
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| 20 |
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| 21 | void update(float dt);
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| 22 | void setKillSoundNodeAfterPlayed(bool _kill);
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| 23 | float getTimeToPlay();
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| 24 | void setVolume(float _vol);
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| 25 | void setSceneAlpha(float _alpha);
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| 26 | virtual void killMe();
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| 27 | void setPosition(Vector &_pos);
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| 28 |
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| 29 | virtual Node* clone();
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| 30 | protected:
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| 31 | bool loop;
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| 32 | bool kill;
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| 33 | bool playing;
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| 34 | FSOUND_SAMPLE *soundSample;
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| 35 | int channel;
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| 36 | float timeToPlaySample;
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| 37 | float vol;
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| 38 |
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| 39 | Vector vel;
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| 40 | Vector oldPos;
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| 41 | };
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