Revision 1378,
739 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "Node.h"
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3 | #include "Vector.h"
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4 | #include "fmod.h"
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5 | #include <string>
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6 |
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7 | class SoundNode :
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8 | public Node
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9 | {
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10 | public:
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11 |
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12 | SoundNode(void);
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13 | ~SoundNode(void);
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14 |
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15 | bool loadFile(std::string filename, bool loop);
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16 | void play();
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17 | void stop();
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18 | FSOUND_SAMPLE* getSample();
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19 | int getChannel();
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20 |
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21 | void update(float dt);
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22 | void setKillSoundNodeAfterPlayed(bool _kill);
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23 | float getTimeToPlay();
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24 | void setVolume(float _vol);
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25 | void setSceneAlpha(float _alpha);
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26 | virtual void killMe();
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27 | void setPosition(Vector &_pos);
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28 |
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29 | virtual Node* clone();
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30 | protected:
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31 | bool loop;
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32 | bool kill;
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33 | bool playing;
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34 | FSOUND_SAMPLE *soundSample;
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35 | int channel;
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36 | float timeToPlaySample;
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37 | float vol;
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38 |
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39 | Vector vel;
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40 | Vector oldPos;
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41 | };
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