Revision 1378,
874 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "renderer.h"
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| 3 | #include "Object3d.h"
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| 4 |
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| 5 | class TerrainRenderer :
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| 6 | public Renderer
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| 7 | {
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| 8 | public:
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| 9 | TerrainRenderer(void);
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| 10 | ~TerrainRenderer(void);
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| 11 |
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| 12 | virtual void init();
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| 13 | virtual void render();
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| 14 |
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| 15 | virtual void OnLostDevice( void* pUserContext );
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| 16 | virtual void OnDestroyDevice( void* pUserContext );
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| 17 | virtual HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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| 18 |
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| 19 | void setEffect(ID3DXEffect* effect);
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| 20 |
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| 21 | virtual bool isLowerThan(Renderer* renderer);
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| 22 | private:
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| 23 | ID3DXEffect* TerrainEffect;
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| 24 |
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| 25 | D3DXHANDLE ShaderTechHandle;
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| 26 | D3DXHANDLE ShaderTechHandleRay;
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| 27 | D3DXHANDLE ShaderTechHandleDepth;
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| 28 | D3DXHANDLE WorldViewProjectionHandle;
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| 29 | D3DXHANDLE WorldViewHandle;
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| 30 | D3DXHANDLE FarPlaneMinusNearPlaneHandle;
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| 31 |
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| 32 | D3DXMATRIX worldViewMat;
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| 33 | D3DXMATRIX worldViewProjMat;
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| 34 | };
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