Revision 1378,
874 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "renderer.h"
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3 | #include "Object3d.h"
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4 |
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5 | class TerrainRenderer :
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6 | public Renderer
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7 | {
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8 | public:
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9 | TerrainRenderer(void);
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10 | ~TerrainRenderer(void);
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11 |
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12 | virtual void init();
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13 | virtual void render();
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14 |
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15 | virtual void OnLostDevice( void* pUserContext );
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16 | virtual void OnDestroyDevice( void* pUserContext );
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17 | virtual HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext );
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18 |
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19 | void setEffect(ID3DXEffect* effect);
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20 |
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21 | virtual bool isLowerThan(Renderer* renderer);
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22 | private:
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23 | ID3DXEffect* TerrainEffect;
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24 |
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25 | D3DXHANDLE ShaderTechHandle;
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26 | D3DXHANDLE ShaderTechHandleRay;
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27 | D3DXHANDLE ShaderTechHandleDepth;
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28 | D3DXHANDLE WorldViewProjectionHandle;
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29 | D3DXHANDLE WorldViewHandle;
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30 | D3DXHANDLE FarPlaneMinusNearPlaneHandle;
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31 |
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32 | D3DXMATRIX worldViewMat;
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33 | D3DXMATRIX worldViewProjMat;
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34 | };
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