Revision 1378,
856 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "NxPhysics.h"
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| 3 |
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| 4 | class Player;
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| 5 | class Scene;
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| 6 |
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| 7 | class UserContactReport :
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| 8 | public NxUserContactReport
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| 9 | {
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| 10 | public:
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| 11 | static const int COLGROUP_PLAYER = 1;
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| 12 | static const int COLGROUP_BULLET = 2;
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| 13 | static const int COLGROUP_GOODIE = 3;
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| 14 | static const int COLGROUP_OTHER = 4;
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| 15 | static const int COLGROUP_FIRE = 5;
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| 16 | static const int COLGROUP_WHEEL = 6;
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| 17 | static const int COLGROUP_TERRAIN = 7;
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| 18 | static const int COLGROUP_ICE = 8;
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| 19 | static const int COLGROUP_ONEPLAYER = 9;
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| 20 | static const int COLGROUP_MOREPLAYER= 10;
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| 21 | static const int COLGROUP_NOCOL = 20;
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| 22 | static const int COLGROUP_NOSELFCOL = 25;
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| 23 | static const int COLGROUP_OBSTACLE = 31;
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| 24 |
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| 25 | UserContactReport(void);
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| 26 | ~UserContactReport(void);
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| 27 |
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| 28 | void onContactNotify(NxContactPair& pair, NxU32 events);
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| 29 | void setScene(Scene* _scene);
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| 30 |
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| 31 | protected:
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| 32 | Scene* scene;
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| 33 | };
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