Revision 1378,
856 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include "NxPhysics.h"
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3 |
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4 | class Player;
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5 | class Scene;
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6 |
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7 | class UserContactReport :
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8 | public NxUserContactReport
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9 | {
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10 | public:
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11 | static const int COLGROUP_PLAYER = 1;
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12 | static const int COLGROUP_BULLET = 2;
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13 | static const int COLGROUP_GOODIE = 3;
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14 | static const int COLGROUP_OTHER = 4;
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15 | static const int COLGROUP_FIRE = 5;
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16 | static const int COLGROUP_WHEEL = 6;
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17 | static const int COLGROUP_TERRAIN = 7;
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18 | static const int COLGROUP_ICE = 8;
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19 | static const int COLGROUP_ONEPLAYER = 9;
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20 | static const int COLGROUP_MOREPLAYER= 10;
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21 | static const int COLGROUP_NOCOL = 20;
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22 | static const int COLGROUP_NOSELFCOL = 25;
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23 | static const int COLGROUP_OBSTACLE = 31;
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24 |
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25 | UserContactReport(void);
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26 | ~UserContactReport(void);
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27 |
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28 | void onContactNotify(NxContactPair& pair, NxU32 events);
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29 | void setScene(Scene* _scene);
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30 |
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31 | protected:
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32 | Scene* scene;
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33 | };
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