#pragma once #include "player.h" #include "Vector.h" class UserPlayer : public Player { public: UserPlayer(void); ~UserPlayer(void); Vector getDesiredLookAtPoint(); Vector getDesiredViewPoint(); void setDesiredLookAtPoint(float _x, float _y, float _z); void setDesiredViewPoint(float _x, float _y, float _z); /*void initWin(); void initLose(); */ virtual void update(float dt); protected: float finalTimer; Vector viewPoint; Vector lookAtPoint; };