Revision 1403,
492 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - GLOBAL_player_freezeQ WIP
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1 | #pragma once
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2 | #include "player.h"
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3 | #include "Vector.h"
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4 |
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5 | class UserPlayer :
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6 | public Player
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7 | {
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8 | public:
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9 | UserPlayer(void);
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10 | ~UserPlayer(void);
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11 |
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12 | Vector getDesiredLookAtPoint();
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13 | Vector getDesiredViewPoint();
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14 | void setDesiredLookAtPoint(float _x, float _y, float _z);
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15 | void setDesiredViewPoint(float _x, float _y, float _z);
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16 |
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17 | /*void initWin();
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18 | void initLose();
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19 | */
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20 | virtual void update(float dt);
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21 |
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22 | protected:
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23 | float finalTimer;
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24 | Vector viewPoint;
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25 | Vector lookAtPoint;
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26 | };
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