Revision 1378,
853 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #include "dxstdafx.h"
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2 | #include ".\usertriggerreport.h"
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3 | #include "Scene.h"
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4 | #include "GameManager.h"
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5 | #include "UserContactReport.h"
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6 | #include "Player.h"
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7 |
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8 | UserTriggerReport::UserTriggerReport(void)
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9 | {
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10 | }
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11 |
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12 | UserTriggerReport::~UserTriggerReport(void)
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13 | {
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14 | }
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15 |
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16 | void UserTriggerReport::setScene(Scene* _scene)
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17 | {
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18 | this->scene = _scene;
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19 | }
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20 |
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21 | void UserTriggerReport::onTrigger(NxShape& triggerShape, NxShape& otherShape, NxTriggerFlag status)
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22 | {
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23 | if(triggerShape.getGroup() == UserContactReport::COLGROUP_PLAYER && otherShape.getGroup() != UserContactReport::COLGROUP_TERRAIN) {
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24 | if(status & NX_TRIGGER_ON_ENTER) {
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25 | if(otherShape.getGroup()==UserContactReport::COLGROUP_GOODIE) {
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26 | this->scene->setTrigger(GameScene::TRIGGER_GOODIECATCH, (Node*) triggerShape.getActor().userData, (Node*) otherShape.getActor().userData, 0);
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27 | }
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28 | }
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29 | }
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30 | }
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