#pragma once #include "NxPhysics.h" class Scene; class UserTriggerReport : public NxUserTriggerReport { public: UserTriggerReport(void); ~UserTriggerReport(void); void setScene(Scene* _scene); virtual void onTrigger(NxShape& triggerShape, NxShape& otherShape, NxTriggerFlag status); protected: Scene* scene; };