Revision 1378,
998 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
|
Rev | Line | |
---|
[1378] | 1 | #pragma once
|
---|
| 2 | #include <cmath>
|
---|
| 3 | #include "dxstdafx.h"
|
---|
| 4 | #include "NxPhysics.h"
|
---|
| 5 |
|
---|
| 6 | class Vector :
|
---|
| 7 | public D3DXVECTOR4
|
---|
| 8 | {
|
---|
| 9 | public:
|
---|
| 10 |
|
---|
| 11 | Vector(void);
|
---|
| 12 | Vector(float _x, float _y, float _z);
|
---|
| 13 | Vector(NxVec3 vec);
|
---|
| 14 |
|
---|
| 15 | void normalize();
|
---|
| 16 | float length();
|
---|
| 17 | Vector crossProd(Vector &v2);
|
---|
| 18 | float dotProd(Vector &v2);
|
---|
| 19 |
|
---|
| 20 | NxVec3 getNxVector();
|
---|
| 21 | D3DXVECTOR3 getD3DXVector3();
|
---|
| 22 | void setNxVector(NxVec3 &nxv);
|
---|
| 23 | NxQuat getNxQuatRotation();
|
---|
| 24 |
|
---|
| 25 | void applyD3DXVector(D3DXVECTOR4 *v);
|
---|
| 26 |
|
---|
| 27 | // assignment operators
|
---|
| 28 | Vector operator += ( CONST Vector& v);
|
---|
| 29 | Vector operator -= ( CONST Vector& v);
|
---|
| 30 | Vector operator *= ( float a);
|
---|
| 31 | Vector operator /= ( float a);
|
---|
| 32 |
|
---|
| 33 | // binary operators
|
---|
| 34 | Vector operator + ( CONST Vector& v) const;
|
---|
| 35 | Vector operator - ( CONST Vector& v) const;
|
---|
| 36 | Vector operator * ( float a) const;
|
---|
| 37 | Vector operator / ( float a) const;
|
---|
| 38 |
|
---|
| 39 | void setXYZ(float _x, float _y, float _z);
|
---|
| 40 | void addXYZ(float _x, float _y, float _z);
|
---|
| 41 |
|
---|
| 42 | protected:
|
---|
| 43 | NxVec3 nxVector;
|
---|
| 44 | };
|
---|
| 45 |
|
---|
Note: See
TracBrowser
for help on using the repository browser.