Revision 1378,
998 bytes
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #pragma once
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2 | #include <cmath>
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3 | #include "dxstdafx.h"
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4 | #include "NxPhysics.h"
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5 |
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6 | class Vector :
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7 | public D3DXVECTOR4
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8 | {
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9 | public:
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10 |
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11 | Vector(void);
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12 | Vector(float _x, float _y, float _z);
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13 | Vector(NxVec3 vec);
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14 |
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15 | void normalize();
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16 | float length();
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17 | Vector crossProd(Vector &v2);
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18 | float dotProd(Vector &v2);
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19 |
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20 | NxVec3 getNxVector();
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21 | D3DXVECTOR3 getD3DXVector3();
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22 | void setNxVector(NxVec3 &nxv);
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23 | NxQuat getNxQuatRotation();
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24 |
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25 | void applyD3DXVector(D3DXVECTOR4 *v);
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26 |
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27 | // assignment operators
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28 | Vector operator += ( CONST Vector& v);
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29 | Vector operator -= ( CONST Vector& v);
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30 | Vector operator *= ( float a);
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31 | Vector operator /= ( float a);
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32 |
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33 | // binary operators
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34 | Vector operator + ( CONST Vector& v) const;
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35 | Vector operator - ( CONST Vector& v) const;
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36 | Vector operator * ( float a) const;
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37 | Vector operator / ( float a) const;
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38 |
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39 | void setXYZ(float _x, float _y, float _z);
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40 | void addXYZ(float _x, float _y, float _z);
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41 |
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42 | protected:
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43 | NxVec3 nxVector;
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44 | };
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45 |
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