Revision 1378,
1.4 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #pragma once
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| 2 | #include "Node.h"
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| 3 | #include "Object3d.h"
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| 4 | #include "Vector.h"
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| 5 | #include <string>
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| 6 | #include <cmath>
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| 7 |
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| 8 | class Player;
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| 9 | class SoundNode;
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| 10 |
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| 11 | #define STATESIZE 5
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| 12 |
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| 13 | class Weapon : public Node
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| 14 | {
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| 15 | public:
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| 16 |
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| 17 | Weapon(void);
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| 18 | ~Weapon(void);
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| 19 |
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| 20 | virtual void initWeapon() = 0;
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| 21 | virtual void setPlayer(Player &_player);
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| 22 |
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| 23 | virtual void calcWorldMatrix(D3DXMATRIX &pMatWorld);
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| 24 |
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| 25 | static const int STATE_IDLE = 0;
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| 26 | static const int STATE_PRELOAD = 1;
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| 27 | static const int STATE_FIRE = 2;
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| 28 | static const int STATE_POSTLOAD = 3;
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| 29 | static const int STATE_EMPTY = 4;
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| 30 | void setStateTime(int state, float time);
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| 31 | void setStateSound(int state, std::string soundfile);
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| 32 |
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| 33 | void addMunition(int quantity);
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| 34 | int getAmo();
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| 35 | void fire();
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| 36 |
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| 37 | void setFireAt(Vector _fireAt);
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| 38 |
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| 39 | virtual void update(float dt);
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| 40 | virtual void setSoftKill(bool _softKill, float _duration = 1.0f);
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| 41 | void setWeaponType(int type);
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| 42 | int getWeaponType();
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| 43 |
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| 44 | Object3d *leftWeapon;
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| 45 | Object3d *rightWeapon;
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| 46 |
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| 47 | protected:
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| 48 | Player *player;
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| 49 | int myState;
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| 50 | int weaponType;
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| 51 | float myStateTime;
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| 52 | int munitionQuantity;
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| 53 | bool bFire;
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| 54 | float Cweapon;
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| 55 |
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| 56 | virtual void doFire() = 0;
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| 57 |
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| 58 | std::string soundNames[STATESIZE];
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| 59 | float timeForState[STATESIZE];
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| 60 | SoundNode* soundNode[STATESIZE];
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| 61 | bool enteredState;
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| 62 |
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| 63 | void setState(int state);
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| 64 |
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| 65 | Vector vFireAt;
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| 66 | Vector vRealFireAt;
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| 67 | void orientWeaponTo(Object3d &obj, Vector &origin);
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| 68 |
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| 69 | Vector leftPos;
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| 70 | Vector rightPos;
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| 71 |
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| 72 | }; |
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