Revision 1378,
1.4 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
|
Line | |
---|
1 | #pragma once
|
---|
2 | #include "Node.h"
|
---|
3 | #include "Object3d.h"
|
---|
4 | #include "Vector.h"
|
---|
5 | #include <string>
|
---|
6 | #include <cmath>
|
---|
7 |
|
---|
8 | class Player;
|
---|
9 | class SoundNode;
|
---|
10 |
|
---|
11 | #define STATESIZE 5
|
---|
12 |
|
---|
13 | class Weapon : public Node
|
---|
14 | {
|
---|
15 | public:
|
---|
16 |
|
---|
17 | Weapon(void);
|
---|
18 | ~Weapon(void);
|
---|
19 |
|
---|
20 | virtual void initWeapon() = 0;
|
---|
21 | virtual void setPlayer(Player &_player);
|
---|
22 |
|
---|
23 | virtual void calcWorldMatrix(D3DXMATRIX &pMatWorld);
|
---|
24 |
|
---|
25 | static const int STATE_IDLE = 0;
|
---|
26 | static const int STATE_PRELOAD = 1;
|
---|
27 | static const int STATE_FIRE = 2;
|
---|
28 | static const int STATE_POSTLOAD = 3;
|
---|
29 | static const int STATE_EMPTY = 4;
|
---|
30 | void setStateTime(int state, float time);
|
---|
31 | void setStateSound(int state, std::string soundfile);
|
---|
32 |
|
---|
33 | void addMunition(int quantity);
|
---|
34 | int getAmo();
|
---|
35 | void fire();
|
---|
36 |
|
---|
37 | void setFireAt(Vector _fireAt);
|
---|
38 |
|
---|
39 | virtual void update(float dt);
|
---|
40 | virtual void setSoftKill(bool _softKill, float _duration = 1.0f);
|
---|
41 | void setWeaponType(int type);
|
---|
42 | int getWeaponType();
|
---|
43 |
|
---|
44 | Object3d *leftWeapon;
|
---|
45 | Object3d *rightWeapon;
|
---|
46 |
|
---|
47 | protected:
|
---|
48 | Player *player;
|
---|
49 | int myState;
|
---|
50 | int weaponType;
|
---|
51 | float myStateTime;
|
---|
52 | int munitionQuantity;
|
---|
53 | bool bFire;
|
---|
54 | float Cweapon;
|
---|
55 |
|
---|
56 | virtual void doFire() = 0;
|
---|
57 |
|
---|
58 | std::string soundNames[STATESIZE];
|
---|
59 | float timeForState[STATESIZE];
|
---|
60 | SoundNode* soundNode[STATESIZE];
|
---|
61 | bool enteredState;
|
---|
62 |
|
---|
63 | void setState(int state);
|
---|
64 |
|
---|
65 | Vector vFireAt;
|
---|
66 | Vector vRealFireAt;
|
---|
67 | void orientWeaponTo(Object3d &obj, Vector &origin);
|
---|
68 |
|
---|
69 | Vector leftPos;
|
---|
70 | Vector rightPos;
|
---|
71 |
|
---|
72 | }; |
---|
Note: See
TracBrowser
for help on using the repository browser.