source: GTP/trunk/App/Games/Jungle_Rumble/src/common/DXUTMesh.h @ 1378

Revision 1378, 5.4 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1//-----------------------------------------------------------------------------
2// File: DXUTMesh.h
3//
4// Desc: Support code for loading DirectX .X files.
5//
6// Copyright (c) Microsoft Corporation. All rights reserved.
7//-----------------------------------------------------------------------------
8#pragma once
9#ifndef DXUTMESH_H
10#define DXUTMESH_H
11
12
13
14
15
16//-----------------------------------------------------------------------------
17// Name: class CDXUTMesh
18// Desc: Class for loading and rendering file-based meshes
19//-----------------------------------------------------------------------------
20class CDXUTMesh
21{
22public:
23    WCHAR                   m_strName[512];
24    LPD3DXMESH              m_pMesh;   // Managed mesh
25   
26    // Cache of data in m_pMesh for easy access
27    IDirect3DVertexBuffer9* m_pVB;
28    IDirect3DIndexBuffer9*  m_pIB;
29    IDirect3DVertexDeclaration9* m_pDecl;
30    DWORD                   m_dwNumVertices;
31    DWORD                   m_dwNumFaces;
32    DWORD                   m_dwBytesPerVertex;
33
34    DWORD                   m_dwNumMaterials; // Materials for the mesh
35    D3DMATERIAL9*           m_pMaterials;
36    CHAR                                        (*m_strMaterials)[MAX_PATH];
37    IDirect3DBaseTexture9** m_pTextures;
38    bool                    m_bUseMaterials;
39
40public:
41    // Rendering
42    HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
43                    bool bDrawOpaqueSubsets = true,
44                    bool bDrawAlphaSubsets = true );
45    HRESULT Render( ID3DXEffect *pEffect,
46                    D3DXHANDLE hTexture = NULL,
47                    D3DXHANDLE hDiffuse = NULL,
48                    D3DXHANDLE hAmbient = NULL,
49                    D3DXHANDLE hSpecular = NULL,
50                    D3DXHANDLE hEmissive = NULL,
51                    D3DXHANDLE hPower = NULL,
52                    bool bDrawOpaqueSubsets = true,
53                    bool bDrawAlphaSubsets = true );
54
55    // Mesh access
56    LPD3DXMESH GetMesh() { return m_pMesh; }
57
58    // Rendering options
59    void    UseMeshMaterials( bool bFlag ) { m_bUseMaterials = bFlag; }
60    HRESULT SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF );
61    HRESULT SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, const D3DVERTEXELEMENT9 *pDecl,
62                           bool bAutoComputeNormals = true, bool bAutoComputeTangents = true,
63                           bool bSplitVertexForOptimalTangents = false );
64
65    // Initializing
66    HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
67    HRESULT InvalidateDeviceObjects();
68
69    // Creation/destruction
70    HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename );
71    HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData );
72        HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh* pInMesh, D3DXMATERIAL* pd3dxMaterials, DWORD dwMaterials );
73    HRESULT CreateMaterials( LPCWSTR strPath, IDirect3DDevice9 *pd3dDevice, D3DXMATERIAL* d3dxMtrls, DWORD dwNumMaterials );
74    HRESULT Destroy();
75
76    CDXUTMesh( LPCWSTR strName = L"CDXUTMeshFile_Mesh" );
77    virtual ~CDXUTMesh();
78};
79
80
81
82
83//-----------------------------------------------------------------------------
84// Name: class CDXUTMeshFrame
85// Desc: Class for loading and rendering file-based meshes
86//-----------------------------------------------------------------------------
87class CDXUTMeshFrame
88{
89public:
90    WCHAR      m_strName[512];
91    D3DXMATRIX m_mat;
92    CDXUTMesh*  m_pMesh;
93
94    CDXUTMeshFrame* m_pNext;
95    CDXUTMeshFrame* m_pChild;
96
97public:
98    // Matrix access
99    void        SetMatrix( D3DXMATRIX* pmat ) { m_mat = *pmat; }
100    D3DXMATRIX* GetMatrix()                   { return &m_mat; }
101
102    CDXUTMesh*   FindMesh( LPCWSTR strMeshName );
103    CDXUTMeshFrame*  FindFrame( LPCWSTR strFrameName );
104    bool        EnumMeshes( bool (*EnumMeshCB)(CDXUTMesh*,void*),
105                            void* pContext );
106
107    HRESULT Destroy();
108    HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
109    HRESULT InvalidateDeviceObjects();
110    HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
111                    bool bDrawOpaqueSubsets = true,
112                    bool bDrawAlphaSubsets = true,
113                    D3DXMATRIX* pmatWorldMatrix = NULL);
114
115    CDXUTMeshFrame( LPCWSTR strName = L"CDXUTMeshFile_Frame" );
116    virtual ~CDXUTMeshFrame();
117};
118
119
120
121
122//-----------------------------------------------------------------------------
123// Name: class CDXUTMeshFile
124// Desc: Class for loading and rendering file-based meshes
125//-----------------------------------------------------------------------------
126class CDXUTMeshFile : public CDXUTMeshFrame
127{
128    HRESULT LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData,
129                      CDXUTMeshFrame* pParentFrame );
130    HRESULT LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData,
131                       CDXUTMeshFrame* pParentFrame );
132public:
133    HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename );
134    HRESULT CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strResource, LPCWSTR strType );
135    // For pure devices, specify the world transform. If the world transform is not
136    // specified on pure devices, this function will fail.
137    HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix = NULL );
138
139    CDXUTMeshFile() : CDXUTMeshFrame( L"CDXUTMeshFile_Root" ) {}
140};
141
142
143
144#endif
145
146
147
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