source: GTP/trunk/App/Games/Jungle_Rumble/src/common/DXUTSettingsDlg.h @ 1378

Revision 1378, 5.1 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1//--------------------------------------------------------------------------------------
2// File: DXUTSettingsDlg.cpp
3//
4// Copyright (c) Microsoft Corporation. All rights reserved
5//--------------------------------------------------------------------------------------
6#pragma once
7#ifndef DXUT_SETTINGS_H
8#define DXUT_SETTINGS_H
9
10
11//--------------------------------------------------------------------------------------
12// Control IDs
13//--------------------------------------------------------------------------------------
14#define DXUTSETTINGSDLG_STATIC                  -1
15#define DXUTSETTINGSDLG_OK                      1
16#define DXUTSETTINGSDLG_CANCEL                  2
17#define DXUTSETTINGSDLG_ADAPTER                 3
18#define DXUTSETTINGSDLG_DEVICE_TYPE             4
19#define DXUTSETTINGSDLG_WINDOWED                5
20#define DXUTSETTINGSDLG_FULLSCREEN              6
21#define DXUTSETTINGSDLG_ADAPTER_FORMAT          7
22#define DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL    8
23#define DXUTSETTINGSDLG_RESOLUTION              9
24#define DXUTSETTINGSDLG_RESOLUTION_LABEL        10
25#define DXUTSETTINGSDLG_REFRESH_RATE            11
26#define DXUTSETTINGSDLG_REFRESH_RATE_LABEL      12
27#define DXUTSETTINGSDLG_BACK_BUFFER_FORMAT      13
28#define DXUTSETTINGSDLG_DEPTH_STENCIL           14
29#define DXUTSETTINGSDLG_MULTISAMPLE_TYPE        15
30#define DXUTSETTINGSDLG_MULTISAMPLE_QUALITY     16
31#define DXUTSETTINGSDLG_VERTEX_PROCESSING       17
32#define DXUTSETTINGSDLG_PRESENT_INTERVAL        18
33#define DXUTSETTINGSDLG_DEVICECLIP              19
34#define DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL     20
35#define DXUTSETTINGSDLG_WINDOWED_GROUP          0x0100
36
37
38//--------------------------------------------------------------------------------------
39// Dialog for selection of device settings
40// Use DXUTGetSettingsDialog() to access global instance
41// To control the contents of the dialog, use the CD3DEnumeration class.
42//--------------------------------------------------------------------------------------
43class CD3DSettingsDlg
44{
45public:
46    CD3DSettingsDlg();
47    ~CD3DSettingsDlg();
48
49    void Init( CDXUTDialogResourceManager* pManager );
50    void Init( CDXUTDialogResourceManager* pManager, LPCWSTR szControlTextureFileName );
51        void Init( CDXUTDialogResourceManager* pManager, LPCWSTR pszControlTextureResourcename, HMODULE hModule);
52
53    HRESULT OnCreateDevice( IDirect3DDevice9* pd3dDevice );
54    HRESULT Refresh();
55    HRESULT OnResetDevice();
56    HRESULT OnLostDevice();
57    HRESULT OnRender( float fElapsedTime );
58    HRESULT OnDestroyDevice();
59
60    CDXUTDialog* GetDialogControl() { return &m_Dialog; }
61    bool IsActive() { return m_bActive; }
62    void SetActive( bool bActive ) { m_bActive = bActive; if( bActive ) Refresh(); }
63
64    LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
65
66protected:
67    friend CD3DSettingsDlg* DXUTGetSettingsDialog();
68
69    void CreateControls();
70    HRESULT SetDeviceSettingsFromUI();
71
72    void OnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl );
73    static void WINAPI StaticOnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserData );
74
75    CD3DEnumAdapterInfo* GetCurrentAdapterInfo();
76    CD3DEnumDeviceInfo* GetCurrentDeviceInfo();
77    CD3DEnumDeviceSettingsCombo* GetCurrentDeviceSettingsCombo();
78
79    void AddAdapter( const WCHAR* strDescription, UINT iAdapter );
80    UINT GetSelectedAdapter();
81
82    void AddDeviceType( D3DDEVTYPE devType );
83    D3DDEVTYPE GetSelectedDeviceType();
84
85    void SetWindowed( bool bWindowed );
86    bool IsWindowed();
87
88    void AddAdapterFormat( D3DFORMAT format );
89    D3DFORMAT GetSelectedAdapterFormat();
90
91    void AddResolution( DWORD dwWidth, DWORD dwHeight );
92    void GetSelectedResolution( DWORD* pdwWidth, DWORD* pdwHeight );
93
94    void AddRefreshRate( DWORD dwRate );
95    DWORD GetSelectedRefreshRate();
96
97    void AddBackBufferFormat( D3DFORMAT format );
98    D3DFORMAT GetSelectedBackBufferFormat();
99
100    void AddDepthStencilBufferFormat( D3DFORMAT format );
101    D3DFORMAT GetSelectedDepthStencilBufferFormat();
102
103    void AddMultisampleType( D3DMULTISAMPLE_TYPE type );
104    D3DMULTISAMPLE_TYPE GetSelectedMultisampleType();
105
106    void AddMultisampleQuality( DWORD dwQuality );
107    DWORD GetSelectedMultisampleQuality();
108
109    void AddVertexProcessingType( DWORD dwType );
110    DWORD GetSelectedVertexProcessingType();
111
112    DWORD GetSelectedPresentInterval();
113
114    void SetDeviceClip( bool bDeviceClip );
115    bool IsDeviceClip();
116
117    HRESULT OnAdapterChanged();
118    HRESULT OnDeviceTypeChanged();
119    HRESULT OnWindowedFullScreenChanged();
120    HRESULT OnAdapterFormatChanged();
121    HRESULT OnResolutionChanged();
122    HRESULT OnRefreshRateChanged();
123    HRESULT OnBackBufferFormatChanged();
124    HRESULT OnDepthStencilBufferFormatChanged();
125    HRESULT OnMultisampleTypeChanged();
126    HRESULT OnMultisampleQualityChanged();
127    HRESULT OnVertexProcessingChanged();
128    HRESULT OnPresentIntervalChanged();
129    HRESULT OnDeviceClipChanged();
130
131    IDirect3DStateBlock9* m_pStateBlock;
132    CDXUTDialog m_Dialog;
133    bool m_bActive;
134};
135
136
137CD3DSettingsDlg* DXUTGetSettingsDialog();
138
139
140
141#endif
142
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