1 | /* ========================================================================================== */
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2 | /* FMOD Main header file. Copyright (c), Firelight Technologies Pty, Ltd. 1999-2004. */
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3 | /* ========================================================================================== */
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4 |
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5 | #ifndef _FMOD_H_
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6 | #define _FMOD_H_
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7 |
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8 | /* ========================================================================================== */
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9 | /* DEFINITIONS */
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10 | /* ========================================================================================== */
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11 |
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12 | #if (!defined(WIN32) && !defined(_WIN32) && !defined(__WIN32__) && !defined(_WIN64) && !defined(_WIN32_WCE) && !defined(_XBOX)) || (defined(__GNUC__) && defined(WIN32))
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13 | #ifndef __cdecl
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14 | #define __cdecl
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15 | #endif
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16 | #ifndef __stdcall
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17 | #define __stdcall
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18 | #endif
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19 | #endif
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20 |
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21 | #if defined(_WIN32_WCE)
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22 | #define F_API _cdecl
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23 | #define F_CALLBACKAPI _cdecl
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24 | #else
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25 | #define F_API __stdcall
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26 | #define F_CALLBACKAPI __stdcall
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27 | #endif
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28 |
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29 | #ifdef DLL_EXPORTS
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30 | #define DLL_API __declspec(dllexport)
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31 | #else
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32 | #if defined(__LCC__) || defined(__MINGW32__) || defined(__CYGWIN32__)
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33 | #define DLL_API F_API
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34 | #else
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35 | #define DLL_API
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36 | #endif /* __LCC__ || __MINGW32__ || __CYGWIN32__ */
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37 | #endif /* DLL_EXPORTS */
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38 |
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39 | #define FMOD_VERSION 3.75f
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40 |
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41 | /*
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42 | FMOD defined types
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43 | */
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44 | typedef struct FSOUND_SAMPLE FSOUND_SAMPLE;
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45 | typedef struct FSOUND_STREAM FSOUND_STREAM;
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46 | typedef struct FSOUND_DSPUNIT FSOUND_DSPUNIT;
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47 | typedef struct FSOUND_SYNCPOINT FSOUND_SYNCPOINT;
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48 | typedef struct FMUSIC_MODULE FMUSIC_MODULE;
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49 |
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50 | /*
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51 | Callback types
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52 | */
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53 | typedef void * (F_CALLBACKAPI *FSOUND_OPENCALLBACK) (const char *name);
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54 | typedef void (F_CALLBACKAPI *FSOUND_CLOSECALLBACK) (void *handle);
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55 | typedef int (F_CALLBACKAPI *FSOUND_READCALLBACK) (void *buffer, int size, void *handle);
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56 | typedef int (F_CALLBACKAPI *FSOUND_SEEKCALLBACK) (void *handle, int pos, signed char mode);
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57 | typedef int (F_CALLBACKAPI *FSOUND_TELLCALLBACK) (void *handle);
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58 |
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59 | typedef void * (F_CALLBACKAPI *FSOUND_ALLOCCALLBACK) (unsigned int size);
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60 | typedef void * (F_CALLBACKAPI *FSOUND_REALLOCCALLBACK) (void *ptr, unsigned int size);
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61 | typedef void (F_CALLBACKAPI *FSOUND_FREECALLBACK) (void *ptr);
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62 |
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63 | typedef void * (F_CALLBACKAPI *FSOUND_DSPCALLBACK) (void *originalbuffer, void *newbuffer, int length, void *userdata);
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64 | typedef signed char (F_CALLBACKAPI *FSOUND_STREAMCALLBACK) (FSOUND_STREAM *stream, void *buff, int len, void *userdata);
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65 | typedef signed char (F_CALLBACKAPI *FSOUND_METADATACALLBACK)(char *name, char *value, void *userdata);
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66 | typedef void (F_CALLBACKAPI *FMUSIC_CALLBACK) (FMUSIC_MODULE *mod, unsigned char param);
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67 |
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68 |
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69 | /*
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70 | [ENUM]
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71 | [
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72 | [DESCRIPTION]
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73 | On failure of commands in FMOD, use FSOUND_GetError to attain what happened.
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74 |
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75 | [SEE_ALSO]
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76 | FSOUND_GetError
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77 | ]
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78 | */
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79 | enum FMOD_ERRORS
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80 | {
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81 | FMOD_ERR_NONE, /* No errors */
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82 | FMOD_ERR_BUSY, /* Cannot call this command after FSOUND_Init. Call FSOUND_Close first. */
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83 | FMOD_ERR_UNINITIALIZED, /* This command failed because FSOUND_Init or FSOUND_SetOutput was not called */
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84 | FMOD_ERR_INIT, /* Error initializing output device. */
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85 | FMOD_ERR_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */
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86 | FMOD_ERR_PLAY, /* Playing the sound failed. */
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87 | FMOD_ERR_OUTPUT_FORMAT, /* Soundcard does not support the features needed for this soundsystem (16bit stereo output) */
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88 | FMOD_ERR_COOPERATIVELEVEL, /* Error setting cooperative level for hardware. */
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89 | FMOD_ERR_CREATEBUFFER, /* Error creating hardware sound buffer. */
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90 | FMOD_ERR_FILE_NOTFOUND, /* File not found */
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91 | FMOD_ERR_FILE_FORMAT, /* Unknown file format */
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92 | FMOD_ERR_FILE_BAD, /* Error loading file */
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93 | FMOD_ERR_MEMORY, /* Not enough memory or resources */
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94 | FMOD_ERR_VERSION, /* The version number of this file format is not supported */
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95 | FMOD_ERR_INVALID_PARAM, /* An invalid parameter was passed to this function */
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96 | FMOD_ERR_NO_EAX, /* Tried to use an EAX command on a non EAX enabled channel or output. */
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97 | FMOD_ERR_CHANNEL_ALLOC, /* Failed to allocate a new channel */
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98 | FMOD_ERR_RECORD, /* Recording is not supported on this machine */
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99 | FMOD_ERR_MEDIAPLAYER, /* Windows Media Player not installed so cannot play wma or use internet streaming. */
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100 | FMOD_ERR_CDDEVICE /* An error occured trying to open the specified CD device */
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101 | };
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102 |
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103 |
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104 | /*
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105 | [ENUM]
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106 | [
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107 | [DESCRIPTION]
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108 | These output types are used with FSOUND_SetOutput, to choose which output driver to use.
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109 |
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110 | FSOUND_OUTPUT_DSOUND will not support hardware 3d acceleration if the sound card driver
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111 | does not support DirectX 6 Voice Manager Extensions.
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112 |
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113 | FSOUND_OUTPUT_WINMM is recommended for NT and CE.
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114 |
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115 | [SEE_ALSO]
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116 | FSOUND_SetOutput
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117 | FSOUND_GetOutput
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118 | ]
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119 | */
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120 | enum FSOUND_OUTPUTTYPES
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121 | {
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122 | FSOUND_OUTPUT_NOSOUND, /* NoSound driver, all calls to this succeed but do nothing. */
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123 | FSOUND_OUTPUT_WINMM, /* Windows Multimedia driver. */
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124 | FSOUND_OUTPUT_DSOUND, /* DirectSound driver. You need this to get EAX2 or EAX3 support, or FX api support. */
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125 | FSOUND_OUTPUT_A3D, /* A3D driver. */
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126 |
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127 | FSOUND_OUTPUT_OSS, /* Linux/Unix OSS (Open Sound System) driver, i.e. the kernel sound drivers. */
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128 | FSOUND_OUTPUT_ESD, /* Linux/Unix ESD (Enlightment Sound Daemon) driver. */
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129 | FSOUND_OUTPUT_ALSA, /* Linux Alsa driver. */
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130 |
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131 | FSOUND_OUTPUT_ASIO, /* Low latency ASIO driver */
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132 | FSOUND_OUTPUT_XBOX, /* Xbox driver */
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133 | FSOUND_OUTPUT_PS2, /* PlayStation 2 driver */
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134 | FSOUND_OUTPUT_MAC, /* Mac SoundManager driver */
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135 | FSOUND_OUTPUT_GC, /* Gamecube driver */
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136 | FSOUND_OUTPUT_PSP, /* PlayStation Portable driver */
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137 |
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138 | FSOUND_OUTPUT_NOSOUND_NONREALTIME /* This is the same as nosound, but the sound generation is driven by FSOUND_Update */
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139 | };
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140 |
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141 |
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142 | /*
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143 | [ENUM]
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144 | [
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145 | [DESCRIPTION]
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146 | These mixer types are used with FSOUND_SetMixer, to choose which mixer to use, or to act
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147 | upon for other reasons using FSOUND_GetMixer.
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148 | It is not nescessary to set the mixer. FMOD will autodetect the best mixer for you.
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149 |
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150 | [SEE_ALSO]
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151 | FSOUND_SetMixer
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152 | FSOUND_GetMixer
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153 | ]
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154 | */
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155 | enum FSOUND_MIXERTYPES
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156 | {
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157 | FSOUND_MIXER_AUTODETECT, /* CE/PS2/GC Only - Non interpolating/low quality mixer. */
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158 | FSOUND_MIXER_BLENDMODE, /* Removed / obsolete. */
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159 | FSOUND_MIXER_MMXP5, /* Removed / obsolete. */
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160 | FSOUND_MIXER_MMXP6, /* Removed / obsolete. */
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161 |
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162 | FSOUND_MIXER_QUALITY_AUTODETECT,/* All platforms - Autodetect the fastest quality mixer based on your cpu. */
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163 | FSOUND_MIXER_QUALITY_FPU, /* Win32/Linux only - Interpolating/volume ramping FPU mixer. */
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164 | FSOUND_MIXER_QUALITY_MMXP5, /* Win32/Linux only - Interpolating/volume ramping P5 MMX mixer. */
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165 | FSOUND_MIXER_QUALITY_MMXP6, /* Win32/Linux only - Interpolating/volume ramping ppro+ MMX mixer. */
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166 |
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167 | FSOUND_MIXER_MONO, /* CE/PS2/GC only - MONO non interpolating/low quality mixer. For speed*/
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168 | FSOUND_MIXER_QUALITY_MONO, /* CE/PS2/GC only - MONO Interpolating mixer. For speed */
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169 |
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170 | FSOUND_MIXER_MAX
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171 | };
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172 |
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173 |
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174 | /*
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175 | [ENUM]
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176 | [
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177 | [DESCRIPTION]
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178 | These definitions describe the type of song being played.
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179 |
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180 | [SEE_ALSO]
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181 | FMUSIC_GetType
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182 | ]
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183 | */
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184 | enum FMUSIC_TYPES
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185 | {
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186 | FMUSIC_TYPE_NONE,
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187 | FMUSIC_TYPE_MOD, /* Protracker / Fasttracker */
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188 | FMUSIC_TYPE_S3M, /* ScreamTracker 3 */
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189 | FMUSIC_TYPE_XM, /* FastTracker 2 */
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190 | FMUSIC_TYPE_IT, /* Impulse Tracker. */
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191 | FMUSIC_TYPE_MIDI, /* MIDI file */
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192 | FMUSIC_TYPE_FSB /* FMOD Sample Bank file */
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193 | };
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194 |
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195 |
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196 | /*
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197 | [DEFINE_START]
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198 | [
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199 | [NAME]
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200 | FSOUND_DSP_PRIORITIES
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201 |
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202 | [DESCRIPTION]
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203 | These default priorities are used by FMOD internal system DSP units. They describe the
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204 | position of the DSP chain, and the order of how audio processing is executed.
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205 | You can actually through the use of FSOUND_DSP_GetxxxUnit (where xxx is the name of the DSP
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206 | unit), disable or even change the priority of a DSP unit.
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207 |
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208 | [SEE_ALSO]
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209 | FSOUND_DSP_Create
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210 | FSOUND_DSP_SetPriority
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211 | FSOUND_DSP_GetSpectrum
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212 | ]
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213 | */
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214 | #define FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT 0 /* DSP CLEAR unit - done first */
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215 | #define FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT 100 /* DSP SFX unit - done second */
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216 | #define FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT 200 /* DSP MUSIC unit - done third */
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217 | #define FSOUND_DSP_DEFAULTPRIORITY_USER 300 /* User priority, use this as reference for your own DSP units */
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218 | #define FSOUND_DSP_DEFAULTPRIORITY_FFTUNIT 900 /* This reads data for FSOUND_DSP_GetSpectrum, so it comes after user units */
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219 | #define FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT 1000 /* DSP CLIP AND COPY unit - last */
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220 | /* [DEFINE_END] */
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221 |
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222 |
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223 | /*
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224 | [DEFINE_START]
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225 | [
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226 | [NAME]
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227 | FSOUND_CAPS
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228 |
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229 | [DESCRIPTION]
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230 | Driver description bitfields. Use FSOUND_Driver_GetCaps to determine if a driver enumerated
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231 | has the settings you are after. The enumerated driver depends on the output mode, see
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232 | FSOUND_OUTPUTTYPES
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233 |
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234 | [SEE_ALSO]
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235 | FSOUND_GetDriverCaps
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236 | FSOUND_OUTPUTTYPES
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237 | ]
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238 | */
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239 | #define FSOUND_CAPS_HARDWARE 0x1 /* This driver supports hardware accelerated 3d sound. */
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240 | #define FSOUND_CAPS_EAX2 0x2 /* This driver supports EAX 2 reverb */
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241 | #define FSOUND_CAPS_EAX3 0x10 /* This driver supports EAX 3 reverb */
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242 | /* [DEFINE_END] */
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243 |
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244 |
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245 | /*
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246 | [DEFINE_START]
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247 | [
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248 | [NAME]
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249 | FSOUND_MODES
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250 |
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251 | [DESCRIPTION]
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252 | Sample description bitfields, OR them together for loading and describing samples.
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253 | NOTE. If the file format being loaded already has a defined format, such as WAV or MP3, then
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254 | trying to override the pre-defined format with a new set of format flags will not work. For
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255 | example, an 8 bit WAV file will not load as 16bit if you specify FSOUND_16BITS. It will just
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256 | ignore the flag and go ahead loading it as 8bits. For these type of formats the only flags
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257 | you can specify that will really alter the behaviour of how it is loaded, are the following.
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258 | ---------
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259 | Looping behaviour - FSOUND_LOOP_OFF, FSOUND_LOOP_NORMAL, FSOUND_LOOP_BIDI
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260 | Load destination - FSOUND_HW3D, FSOUND_HW2D, FSOUND_2D
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261 | Loading behaviour - FSOUND_NONBLOCKING, FSOUND_LOADMEMORY, FSOUND_LOADRAW, FSOUND_MPEGACCURATE, FSOUND_MPEGHALFRATE, FSOUND_FORCEMONO
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262 | Playback behaviour - FSOUND_STREAMABLE, FSOUND_ENABLEFX
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263 | PlayStation 2 only - FSOUND_USECORE0, FSOUND_USECORE1, FSOUND_LOADMEMORYIOP
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264 | ---------
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265 | See flag descriptions for what these do.
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266 | ]
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267 | */
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268 | #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */
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269 | #define FSOUND_LOOP_NORMAL 0x00000002 /* For forward looping samples. */
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270 | #define FSOUND_LOOP_BIDI 0x00000004 /* For bidirectional looping samples. (no effect if in hardware). */
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271 | #define FSOUND_8BITS 0x00000008 /* For 8 bit samples. */
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272 | #define FSOUND_16BITS 0x00000010 /* For 16 bit samples. */
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273 | #define FSOUND_MONO 0x00000020 /* For mono samples. */
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274 | #define FSOUND_STEREO 0x00000040 /* For stereo samples. */
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275 | #define FSOUND_UNSIGNED 0x00000080 /* For user created source data containing unsigned samples. */
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276 | #define FSOUND_SIGNED 0x00000100 /* For user created source data containing signed data. */
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277 | #define FSOUND_DELTA 0x00000200 /* For user created source data stored as delta values. */
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278 | #define FSOUND_IT214 0x00000400 /* For user created source data stored using IT214 compression. */
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279 | #define FSOUND_IT215 0x00000800 /* For user created source data stored using IT215 compression. */
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280 | #define FSOUND_HW3D 0x00001000 /* Attempts to make samples use 3d hardware acceleration. (if the card supports it) */
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281 | #define FSOUND_2D 0x00002000 /* Tells software (not hardware) based sample not to be included in 3d processing. */
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282 | #define FSOUND_STREAMABLE 0x00004000 /* For a streamimg sound where you feed the data to it. */
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283 | #define FSOUND_LOADMEMORY 0x00008000 /* "name" will be interpreted as a pointer to data for streaming and samples. */
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284 | #define FSOUND_LOADRAW 0x00010000 /* Will ignore file format and treat as raw pcm. */
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285 | #define FSOUND_MPEGACCURATE 0x00020000 /* For FSOUND_Stream_Open - for accurate FSOUND_Stream_GetLengthMs/FSOUND_Stream_SetTime. WARNING, see FSOUND_Stream_Open for inital opening time performance issues. */
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286 | #define FSOUND_FORCEMONO 0x00040000 /* For forcing stereo streams and samples to be mono - needed if using FSOUND_HW3D and stereo data - incurs a small speed hit for streams */
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287 | #define FSOUND_HW2D 0x00080000 /* 2D hardware sounds. allows hardware specific effects */
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288 | #define FSOUND_ENABLEFX 0x00100000 /* Allows DX8 FX to be played back on a sound. Requires DirectX 8 - Note these sounds cannot be played more than once, be 8 bit, be less than a certain size, or have a changing frequency */
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289 | #define FSOUND_MPEGHALFRATE 0x00200000 /* For FMODCE only - decodes mpeg streams using a lower quality decode, but faster execution */
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290 | #define FSOUND_IMAADPCM 0x00400000 /* Contents are stored compressed as IMA ADPCM */
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291 | #define FSOUND_VAG 0x00800000 /* For PS2 only - Contents are compressed as Sony VAG format */
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292 | #define FSOUND_NONBLOCKING 0x01000000 /* For FSOUND_Stream_Open/FMUSIC_LoadSong - Causes stream or music to open in the background and not block the foreground app. See FSOUND_Stream_GetOpenState or FMUSIC_GetOpenState to determine when it IS ready. */
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293 | #define FSOUND_GCADPCM 0x02000000 /* For Gamecube only - Contents are compressed as Gamecube DSP-ADPCM format */
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294 | #define FSOUND_MULTICHANNEL 0x04000000 /* For PS2 and Gamecube only - Contents are interleaved into a multi-channel (more than stereo) format */
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295 | #define FSOUND_USECORE0 0x08000000 /* For PS2 only - Sample/Stream is forced to use hardware voices 00-23 */
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296 | #define FSOUND_USECORE1 0x10000000 /* For PS2 only - Sample/Stream is forced to use hardware voices 24-47 */
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297 | #define FSOUND_LOADMEMORYIOP 0x20000000 /* For PS2 only - "name" will be interpreted as a pointer to data for streaming and samples. The address provided will be an IOP address */
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298 | #define FSOUND_IGNORETAGS 0x40000000 /* Skips id3v2 etc tag checks when opening a stream, to reduce seek/read overhead when opening files (helps with CD performance) */
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299 | #define FSOUND_STREAM_NET 0x80000000 /* Specifies an internet stream */
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300 |
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301 | #define FSOUND_NORMAL (FSOUND_16BITS | FSOUND_SIGNED | FSOUND_MONO)
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302 | /* [DEFINE_END] */
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303 |
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304 |
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305 |
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306 | /*
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307 | [DEFINE_START]
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308 | [
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309 | [NAME]
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310 | FSOUND_CDPLAYMODES
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311 |
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312 | [DESCRIPTION]
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313 | Playback method for a CD Audio track, with FSOUND_CD_SetPlayMode
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314 |
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315 | [SEE_ALSO]
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316 | FSOUND_CD_SetPlayMode
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317 | FSOUND_CD_Play
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318 | ]
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319 | */
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320 | #define FSOUND_CD_PLAYCONTINUOUS 0 /* Starts from the current track and plays to end of CD. */
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321 | #define FSOUND_CD_PLAYONCE 1 /* Plays the specified track then stops. */
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322 | #define FSOUND_CD_PLAYLOOPED 2 /* Plays the specified track looped, forever until stopped manually. */
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323 | #define FSOUND_CD_PLAYRANDOM 3 /* Plays tracks in random order */
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324 | /* [DEFINE_END] */
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325 |
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326 |
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327 | /*
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328 | [DEFINE_START]
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329 | [
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330 | [NAME]
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331 | FSOUND_MISC_VALUES
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332 |
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333 | [DESCRIPTION]
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334 | Miscellaneous values for FMOD functions.
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335 |
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336 | [SEE_ALSO]
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337 | FSOUND_PlaySound
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338 | FSOUND_PlaySoundEx
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339 | FSOUND_Sample_Alloc
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340 | FSOUND_Sample_Load
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341 | FSOUND_SetPan
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342 | ]
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343 | */
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344 | #define FSOUND_FREE -1 /* value to play on any free channel, or to allocate a sample in a free sample slot. */
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345 | #define FSOUND_UNMANAGED -2 /* value to allocate a sample that is NOT managed by FSOUND or placed in a sample slot. */
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346 | #define FSOUND_ALL -3 /* for a channel index , this flag will affect ALL channels available! Not supported by every function. */
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347 | #define FSOUND_STEREOPAN -1 /* value for FSOUND_SetPan so that stereo sounds are not played at half volume. See FSOUND_SetPan for more on this. */
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348 | #define FSOUND_SYSTEMCHANNEL -1000 /* special 'channel' ID for all channel based functions that want to alter the global FSOUND software mixing output channel */
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349 | #define FSOUND_SYSTEMSAMPLE -1000 /* special 'sample' ID for all sample based functions that want to alter the global FSOUND software mixing output sample */
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350 |
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351 | /* [DEFINE_END] */
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352 |
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353 |
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354 | /*
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355 | [STRUCTURE]
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356 | [
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357 | [DESCRIPTION]
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358 | Structure defining a reverb environment.
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359 | For more indepth descriptions of the reverb properties under win32, please see the EAX2 and EAX3
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360 | documentation at http://developer.creative.com/ under the 'downloads' section.
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361 | If they do not have the EAX3 documentation, then most information can be attained from
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362 | the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of EAX2.
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363 | Note the default reverb properties are the same as the FSOUND_PRESET_GENERIC preset.
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364 | Note that integer values that typically range from -10,000 to 1000 are represented in decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear.
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365 | PORTABILITY: Each member has the platform it supports in braces ie (win32/xbox).
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366 | Some reverb parameters are only supported in win32 and some only on xbox. If all parameters are set then the reverb should product a similar effect on either platform.
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367 |
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368 | The numerical values listed below are the maximum, minimum and default values for each variable respectively.
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369 |
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370 | [SEE_ALSO]
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371 | FSOUND_Reverb_SetProperties
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372 | FSOUND_Reverb_GetProperties
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373 | FSOUND_REVERB_PRESETS
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374 | FSOUND_REVERB_FLAGS
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375 | ]
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376 | */
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377 | typedef struct _FSOUND_REVERB_PROPERTIES /* MIN MAX DEFAULT DESCRIPTION */
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378 | {
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379 | unsigned int Environment; /* 0 , 25 , 0 , sets all listener properties (WIN32/PS2 only) */
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380 | float EnvSize; /* 1.0 , 100.0 , 7.5 , environment size in meters (WIN32 only) */
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381 | float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (WIN32/XBOX) */
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382 | int Room; /* -10000, 0 , -1000 , room effect level (at mid frequencies) (WIN32/XBOX/PS2) */
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383 | int RoomHF; /* -10000, 0 , -100 , relative room effect level at high frequencies (WIN32/XBOX) */
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384 | int RoomLF; /* -10000, 0 , 0 , relative room effect level at low frequencies (WIN32 only) */
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385 | float DecayTime; /* 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (WIN32/XBOX) */
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386 | float DecayHFRatio; /* 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (WIN32/XBOX) */
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387 | float DecayLFRatio; /* 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (WIN32 only) */
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388 | int Reflections; /* -10000, 1000 , -2602 , early reflections level relative to room effect (WIN32/XBOX) */
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389 | float ReflectionsDelay; /* 0.0 , 0.3 , 0.007 , initial reflection delay time (WIN32/XBOX) */
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390 | float ReflectionsPan[3]; /* , , [0,0,0], early reflections panning vector (WIN32 only) */
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391 | int Reverb; /* -10000, 2000 , 200 , late reverberation level relative to room effect (WIN32/XBOX) */
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392 | float ReverbDelay; /* 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (WIN32/XBOX) */
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393 | float ReverbPan[3]; /* , , [0,0,0], late reverberation panning vector (WIN32 only) */
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394 | float EchoTime; /* .075 , 0.25 , 0.25 , echo time (WIN32/PS2 only. PS2 = Delay time for ECHO/DELAY modes only) */
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395 | float EchoDepth; /* 0.0 , 1.0 , 0.0 , echo depth (WIN32/PS2 only. PS2 = Feedback level for ECHO mode only) */
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396 | float ModulationTime; /* 0.04 , 4.0 , 0.25 , modulation time (WIN32 only) */
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397 | float ModulationDepth; /* 0.0 , 1.0 , 0.0 , modulation depth (WIN32 only) */
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398 | float AirAbsorptionHF; /* -100 , 0.0 , -5.0 , change in level per meter at high frequencies (WIN32 only) */
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399 | float HFReference; /* 1000.0, 20000 , 5000.0 , reference high frequency (hz) (WIN32/XBOX) */
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400 | float LFReference; /* 20.0 , 1000.0, 250.0 , reference low frequency (hz) (WIN32 only) */
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401 | float RoomRolloffFactor; /* 0.0 , 10.0 , 0.0 , like FSOUND_3D_SetRolloffFactor but for room effect (WIN32/XBOX) */
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402 | float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (XBOX only) */
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403 | float Density; /* 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (XBOX only) */
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404 | unsigned int Flags; /* FSOUND_REVERB_FLAGS - modifies the behavior of above properties (WIN32/PS2 only) */
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405 | } FSOUND_REVERB_PROPERTIES;
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406 |
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407 |
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408 | /*
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409 | [DEFINE_START]
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410 | [
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411 | [NAME]
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412 | FSOUND_REVERB_FLAGS
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413 |
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414 | [DESCRIPTION]
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415 | Values for the Flags member of the FSOUND_REVERB_PROPERTIES structure.
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416 |
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417 | [SEE_ALSO]
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418 | FSOUND_REVERB_PROPERTIES
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419 | ]
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420 | */
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421 | #define FSOUND_REVERB_FLAGS_DECAYTIMESCALE 0x00000001 /* 'EnvSize' affects reverberation decay time */
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422 | #define FSOUND_REVERB_FLAGS_REFLECTIONSSCALE 0x00000002 /* 'EnvSize' affects reflection level */
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423 | #define FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE 0x00000004 /* 'EnvSize' affects initial reflection delay time */
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424 | #define FSOUND_REVERB_FLAGS_REVERBSCALE 0x00000008 /* 'EnvSize' affects reflections level */
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425 | #define FSOUND_REVERB_FLAGS_REVERBDELAYSCALE 0x00000010 /* 'EnvSize' affects late reverberation delay time */
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426 | #define FSOUND_REVERB_FLAGS_DECAYHFLIMIT 0x00000020 /* AirAbsorptionHF affects DecayHFRatio */
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427 | #define FSOUND_REVERB_FLAGS_ECHOTIMESCALE 0x00000040 /* 'EnvSize' affects echo time */
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428 | #define FSOUND_REVERB_FLAGS_MODULATIONTIMESCALE 0x00000080 /* 'EnvSize' affects modulation time */
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429 | #define FSOUND_REVERB_FLAGS_CORE0 0x00000100 /* PS2 Only - Reverb is applied to CORE0 (hw voices 0-23) */
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430 | #define FSOUND_REVERB_FLAGS_CORE1 0x00000200 /* PS2 Only - Reverb is applied to CORE1 (hw voices 24-47) */
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431 | #define FSOUND_REVERB_FLAGS_DEFAULT (FSOUND_REVERB_FLAGS_DECAYTIMESCALE | \
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432 | FSOUND_REVERB_FLAGS_REFLECTIONSSCALE | \
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433 | FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE | \
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434 | FSOUND_REVERB_FLAGS_REVERBSCALE | \
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435 | FSOUND_REVERB_FLAGS_REVERBDELAYSCALE | \
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436 | FSOUND_REVERB_FLAGS_DECAYHFLIMIT | \
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437 | FSOUND_REVERB_FLAGS_CORE0 | \
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438 | FSOUND_REVERB_FLAGS_CORE1 )
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439 | /* [DEFINE_END] */
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440 |
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441 |
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442 |
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443 |
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444 | /*
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445 | [DEFINE_START]
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446 | [
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447 | [NAME]
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448 | FSOUND_REVERB_PRESETS
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449 |
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450 | [DESCRIPTION]
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451 | A set of predefined environment PARAMETERS, created by Creative Labs
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452 | These are used to initialize an FSOUND_REVERB_PROPERTIES structure statically.
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453 | ie
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454 | FSOUND_REVERB_PROPERTIES prop = FSOUND_PRESET_GENERIC;
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455 |
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456 | [SEE_ALSO]
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457 | FSOUND_Reverb_SetProperties
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458 | ]
|
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459 | */
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460 | /* Env Size Diffus Room RoomHF RmLF DecTm DecHF DecLF Refl RefDel RefPan Revb RevDel ReverbPan EchoTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff Diffus Densty FLAGS */
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461 | #define FSOUND_PRESET_OFF {0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f }
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462 | #define FSOUND_PRESET_GENERIC {0, 7.5f, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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463 | #define FSOUND_PRESET_PADDEDCELL {1, 1.4f, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, { 0.0f,0.0f,0.0f }, 207, 0.002f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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464 | #define FSOUND_PRESET_ROOM {2, 1.9f, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, { 0.0f,0.0f,0.0f }, 53, 0.003f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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465 | #define FSOUND_PRESET_BATHROOM {3, 1.4f, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, { 0.0f,0.0f,0.0f }, 1030, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 60.0f, 0x3f }
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466 | #define FSOUND_PRESET_LIVINGROOM {4, 2.5f, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, { 0.0f,0.0f,0.0f }, -1104, 0.004f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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467 | #define FSOUND_PRESET_STONEROOM {5, 11.6f, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, { 0.0f,0.0f,0.0f }, 83, 0.017f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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468 | #define FSOUND_PRESET_AUDITORIUM {6, 21.6f, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, { 0.0f,0.0f,0.0f }, -289, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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469 | #define FSOUND_PRESET_CONCERTHALL {7, 19.6f, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, { 0.0f,0.0f,0.0f }, -2, 0.029f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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470 | #define FSOUND_PRESET_CAVE {8, 14.6f, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, { 0.0f,0.0f,0.0f }, -302, 0.022f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
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471 | #define FSOUND_PRESET_ARENA {9, 36.2f, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, { 0.0f,0.0f,0.0f }, 16, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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472 | #define FSOUND_PRESET_HANGAR {10, 50.3f, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, { 0.0f,0.0f,0.0f }, 198, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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473 | #define FSOUND_PRESET_CARPETTEDHALLWAY {11, 1.9f, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, { 0.0f,0.0f,0.0f }, -1630, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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474 | #define FSOUND_PRESET_HALLWAY {12, 1.8f, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, { 0.0f,0.0f,0.0f }, 441, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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475 | #define FSOUND_PRESET_STONECORRIDOR {13, 13.5f, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, { 0.0f,0.0f,0.0f }, 395, 0.020f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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476 | #define FSOUND_PRESET_ALLEY {14, 7.5f, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, { 0.0f,0.0f,0.0f }, -4, 0.011f, { 0.0f,0.0f,0.0f }, 0.125f, 0.95f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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477 | #define FSOUND_PRESET_FOREST {15, 38.0f, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, { 0.0f,0.0f,0.0f }, -229, 0.088f, { 0.0f,0.0f,0.0f }, 0.125f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 79.0f, 100.0f, 0x3f }
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478 | #define FSOUND_PRESET_CITY {16, 7.5f, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, { 0.0f,0.0f,0.0f }, -1691, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 50.0f, 100.0f, 0x3f }
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479 | #define FSOUND_PRESET_MOUNTAINS {17, 100.0f, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, { 0.0f,0.0f,0.0f }, -1434, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 27.0f, 100.0f, 0x1f }
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480 | #define FSOUND_PRESET_QUARRY {18, 17.5f, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, { 0.0f,0.0f,0.0f }, 500, 0.025f, { 0.0f,0.0f,0.0f }, 0.125f, 0.70f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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481 | #define FSOUND_PRESET_PLAIN {19, 42.5f, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, { 0.0f,0.0f,0.0f }, -1926, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 21.0f, 100.0f, 0x3f }
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482 | #define FSOUND_PRESET_PARKINGLOT {20, 8.3f, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, { 0.0f,0.0f,0.0f }, -1153, 0.012f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
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483 | #define FSOUND_PRESET_SEWERPIPE {21, 1.7f, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, { 0.0f,0.0f,0.0f }, 1023, 0.021f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f }
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484 | #define FSOUND_PRESET_UNDERWATER {22, 1.8f, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, { 0.0f,0.0f,0.0f }, 1700, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 1.18f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
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485 |
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486 | /* Non I3DL2 presets */
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487 |
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488 | #define FSOUND_PRESET_DRUGGED {23, 1.9f, 0.50f, -1000, 0, 0, 8.39f, 1.39f, 1.0f, -115, 0.002f, { 0.0f,0.0f,0.0f }, 985, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
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489 | #define FSOUND_PRESET_DIZZY {24, 1.8f, 0.60f, -1000, -400, 0, 17.23f, 0.56f, 1.0f, -1713, 0.020f, { 0.0f,0.0f,0.0f }, -613, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.81f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
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490 | #define FSOUND_PRESET_PSYCHOTIC {25, 1.0f, 0.50f, -1000, -151, 0, 7.56f, 0.91f, 1.0f, -626, 0.020f, { 0.0f,0.0f,0.0f }, 774, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 4.00f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
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491 |
|
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492 | /* PlayStation 2 and PlayStation Portable only presets */
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493 |
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494 | #define FSOUND_PRESET_PS2_ROOM {1, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
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495 | #define FSOUND_PRESET_PS2_STUDIO_A {2, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
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496 | #define FSOUND_PRESET_PS2_STUDIO_B {3, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
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497 | #define FSOUND_PRESET_PS2_STUDIO_C {4, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
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498 | #define FSOUND_PRESET_PS2_HALL {5, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
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499 | #define FSOUND_PRESET_PS2_SPACE {6, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
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500 | #define FSOUND_PRESET_PS2_ECHO {7, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
|
---|
501 | #define FSOUND_PRESET_PS2_DELAY {8, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
|
---|
502 | #define FSOUND_PRESET_PS2_PIPE {9, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
|
---|
503 |
|
---|
504 | /* [DEFINE_END] */
|
---|
505 |
|
---|
506 |
|
---|
507 | /*
|
---|
508 | [STRUCTURE]
|
---|
509 | [
|
---|
510 | [DESCRIPTION]
|
---|
511 | Structure defining the properties for a reverb source, related to a FSOUND channel.
|
---|
512 | For more indepth descriptions of the reverb properties under win32, please see the EAX3
|
---|
513 | documentation at http://developer.creative.com/ under the 'downloads' section.
|
---|
514 | If they do not have the EAX3 documentation, then most information can be attained from
|
---|
515 | the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of
|
---|
516 | EAX2.
|
---|
517 |
|
---|
518 | Note the default reverb properties are the same as the FSOUND_PRESET_GENERIC preset.
|
---|
519 | Note that integer values that typically range from -10,000 to 1000 are represented in
|
---|
520 | decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear.
|
---|
521 | PORTABILITY: Each member has the platform it supports in braces ie (win32/xbox).
|
---|
522 | Some reverb parameters are only supported in win32 and some only on xbox. If all parameters are set then
|
---|
523 | the reverb should product a similar effect on either platform.
|
---|
524 | Linux and FMODCE do not support the reverb api.
|
---|
525 |
|
---|
526 | The numerical values listed below are the maximum, minimum and default values for each variable respectively.
|
---|
527 |
|
---|
528 | [SEE_ALSO]
|
---|
529 | FSOUND_Reverb_SetChannelProperties
|
---|
530 | FSOUND_Reverb_GetChannelProperties
|
---|
531 | FSOUND_REVERB_CHANNELFLAGS
|
---|
532 | ]
|
---|
533 | */
|
---|
534 | typedef struct _FSOUND_REVERB_CHANNELPROPERTIES /* MIN MAX DEFAULT */
|
---|
535 | {
|
---|
536 | int Direct; /* -10000, 1000, 0, direct path level (at low and mid frequencies) (WIN32/XBOX) */
|
---|
537 | int DirectHF; /* -10000, 0, 0, relative direct path level at high frequencies (WIN32/XBOX) */
|
---|
538 | int Room; /* -10000, 1000, 0, room effect level (at low and mid frequencies) (WIN32/XBOX/PS2) */
|
---|
539 | int RoomHF; /* -10000, 0, 0, relative room effect level at high frequencies (WIN32/XBOX) */
|
---|
540 | int Obstruction; /* -10000, 0, 0, main obstruction control (attenuation at high frequencies) (WIN32/XBOX) */
|
---|
541 | float ObstructionLFRatio; /* 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (WIN32/XBOX) */
|
---|
542 | int Occlusion; /* -10000, 0, 0, main occlusion control (attenuation at high frequencies) (WIN32/XBOX) */
|
---|
543 | float OcclusionLFRatio; /* 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (WIN32/XBOX) */
|
---|
544 | float OcclusionRoomRatio; /* 0.0, 10.0, 1.5, relative occlusion control for room effect (WIN32) */
|
---|
545 | float OcclusionDirectRatio; /* 0.0, 10.0, 1.0, relative occlusion control for direct path (WIN32) */
|
---|
546 | int Exclusion; /* -10000, 0, 0, main exlusion control (attenuation at high frequencies) (WIN32) */
|
---|
547 | float ExclusionLFRatio; /* 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (WIN32) */
|
---|
548 | int OutsideVolumeHF; /* -10000, 0, 0, outside sound cone level at high frequencies (WIN32) */
|
---|
549 | float DopplerFactor; /* 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (WIN32) */
|
---|
550 | float RolloffFactor; /* 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (WIN32) */
|
---|
551 | float RoomRolloffFactor; /* 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (WIN32/XBOX) */
|
---|
552 | float AirAbsorptionFactor; /* 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FSOUND_REVERB_PROPERTIES (WIN32) */
|
---|
553 | int Flags; /* FSOUND_REVERB_CHANNELFLAGS - modifies the behavior of properties (WIN32) */
|
---|
554 | } FSOUND_REVERB_CHANNELPROPERTIES;
|
---|
555 |
|
---|
556 |
|
---|
557 | /*
|
---|
558 | [DEFINE_START]
|
---|
559 | [
|
---|
560 | [NAME]
|
---|
561 | FSOUND_REVERB_CHANNELFLAGS
|
---|
562 |
|
---|
563 | [DESCRIPTION]
|
---|
564 | Values for the Flags member of the FSOUND_REVERB_CHANNELPROPERTIES structure.
|
---|
565 |
|
---|
566 | [SEE_ALSO]
|
---|
567 | FSOUND_REVERB_CHANNELPROPERTIES
|
---|
568 | ]
|
---|
569 | */
|
---|
570 | #define FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */
|
---|
571 | #define FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */
|
---|
572 | #define FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */
|
---|
573 | #define FSOUND_REVERB_CHANNELFLAGS_DEFAULT (FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \
|
---|
574 | FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO| \
|
---|
575 | FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO)
|
---|
576 | /* [DEFINE_END] */
|
---|
577 |
|
---|
578 |
|
---|
579 | /*
|
---|
580 | [ENUM]
|
---|
581 | [
|
---|
582 | [DESCRIPTION]
|
---|
583 | These values are used with FSOUND_FX_Enable to enable DirectX 8 FX for a channel.
|
---|
584 |
|
---|
585 | [SEE_ALSO]
|
---|
586 | FSOUND_FX_Enable
|
---|
587 | FSOUND_FX_Disable
|
---|
588 | FSOUND_FX_SetChorus
|
---|
589 | FSOUND_FX_SetCompressor
|
---|
590 | FSOUND_FX_SetDistortion
|
---|
591 | FSOUND_FX_SetEcho
|
---|
592 | FSOUND_FX_SetFlanger
|
---|
593 | FSOUND_FX_SetGargle
|
---|
594 | FSOUND_FX_SetI3DL2Reverb
|
---|
595 | FSOUND_FX_SetParamEQ
|
---|
596 | FSOUND_FX_SetWavesReverb
|
---|
597 | ]
|
---|
598 | */
|
---|
599 | enum FSOUND_FX_MODES
|
---|
600 | {
|
---|
601 | FSOUND_FX_CHORUS,
|
---|
602 | FSOUND_FX_COMPRESSOR,
|
---|
603 | FSOUND_FX_DISTORTION,
|
---|
604 | FSOUND_FX_ECHO,
|
---|
605 | FSOUND_FX_FLANGER,
|
---|
606 | FSOUND_FX_GARGLE,
|
---|
607 | FSOUND_FX_I3DL2REVERB,
|
---|
608 | FSOUND_FX_PARAMEQ,
|
---|
609 | FSOUND_FX_WAVES_REVERB,
|
---|
610 |
|
---|
611 | FSOUND_FX_MAX
|
---|
612 | };
|
---|
613 |
|
---|
614 | /*
|
---|
615 | [ENUM]
|
---|
616 | [
|
---|
617 | [DESCRIPTION]
|
---|
618 | These are speaker types defined for use with the FSOUND_SetSpeakerMode command.
|
---|
619 | Note - Only reliably works with FSOUND_OUTPUT_DSOUND or FSOUND_OUTPUT_XBOX output modes. Other output modes will only
|
---|
620 | interpret FSOUND_SPEAKERMODE_MONO and set everything else to be stereo.
|
---|
621 |
|
---|
622 | Using either DolbyDigital or DTS will use whatever 5.1 digital mode is available if destination hardware is unsure.
|
---|
623 |
|
---|
624 | [SEE_ALSO]
|
---|
625 | FSOUND_SetSpeakerMode
|
---|
626 |
|
---|
627 | ]
|
---|
628 | */
|
---|
629 | enum FSOUND_SPEAKERMODES
|
---|
630 | {
|
---|
631 | FSOUND_SPEAKERMODE_DOLBYDIGITAL, /* Dolby Digital Output (XBOX or PC only). */
|
---|
632 | FSOUND_SPEAKERMODE_HEADPHONES, /* The speakers are headphones. */
|
---|
633 | FSOUND_SPEAKERMODE_MONO, /* The speakers are monaural. */
|
---|
634 | FSOUND_SPEAKERMODE_QUAD, /* The speakers are quadraphonic. */
|
---|
635 | FSOUND_SPEAKERMODE_STEREO, /* The speakers are stereo (default value). */
|
---|
636 | FSOUND_SPEAKERMODE_SURROUND, /* The speakers are surround sound. */
|
---|
637 | FSOUND_SPEAKERMODE_DTS, /* DTS output (XBOX only). */
|
---|
638 | FSOUND_SPEAKERMODE_PROLOGIC2, /* Dolby Prologic 2. Playstation 2 and Gamecube only. PlayStation 2 doesnt support interior panning, but supports 48 voices simultaneously. */
|
---|
639 | FSOUND_SPEAKERMODE_PROLOGIC2_INTERIOR /* Dolby Prologic 2. Playstation 2 and Gamecube only. PlayStation 2 does support interior panning, but only supports 24 voices simultaneously. */
|
---|
640 | };
|
---|
641 |
|
---|
642 |
|
---|
643 | /*
|
---|
644 | [DEFINE_START]
|
---|
645 | [
|
---|
646 | [NAME]
|
---|
647 | FSOUND_INIT_FLAGS
|
---|
648 |
|
---|
649 | [DESCRIPTION]
|
---|
650 | Initialization flags. Use them with FSOUND_Init in the flags parameter to change various behaviour.
|
---|
651 |
|
---|
652 | FSOUND_INIT_ENABLESYSTEMCHANNELFX Is an init mode which enables the FSOUND mixer buffer to be affected by DirectX 8 effects.
|
---|
653 | Note that due to limitations of DirectSound, FSOUND_Init may fail if this is enabled because the buffersize is too small.
|
---|
654 | This can be fixed with FSOUND_SetBufferSize. Increase the BufferSize until it works.
|
---|
655 | When it is enabled you can use the FSOUND_FX api, and use FSOUND_SYSTEMCHANNEL as the channel id when setting parameters.
|
---|
656 |
|
---|
657 | [SEE_ALSO]
|
---|
658 | FSOUND_Init
|
---|
659 | ]
|
---|
660 | */
|
---|
661 | #define FSOUND_INIT_USEDEFAULTMIDISYNTH 0x0001 /* Win32 only - Causes MIDI playback to force software decoding. */
|
---|
662 | #define FSOUND_INIT_GLOBALFOCUS 0x0002 /* Win32 only - For DirectSound output - sound is not muted when window is out of focus. */
|
---|
663 | #define FSOUND_INIT_ENABLESYSTEMCHANNELFX 0x0004 /* Win32 only - For DirectSound output - Allows FSOUND_FX api to be used on global software mixer output! (use FSOUND_SYSTEMCHANNEL as channel id) */
|
---|
664 | #define FSOUND_INIT_ACCURATEVULEVELS 0x0008 /* This latency adjusts FSOUND_GetCurrentLevels, but incurs a small cpu and memory hit */
|
---|
665 | #define FSOUND_INIT_PS2_DISABLECORE0REVERB 0x0010 /* PS2 only - Disable reverb on CORE 0 (SPU2 voices 00-23) to regain SRAM */
|
---|
666 | #define FSOUND_INIT_PS2_DISABLECORE1REVERB 0x0020 /* PS2 only - Disable reverb on CORE 1 (SPU2 voices 24-47) to regain SRAM */
|
---|
667 | #define FSOUND_INIT_PS2_SWAPDMACORES 0x0040 /* PS2 only - By default FMOD uses DMA CH0 for mixing, CH1 for uploads, this flag swaps them around */
|
---|
668 | #define FSOUND_INIT_DONTLATENCYADJUST 0x0080 /* Callbacks are not latency adjusted, and are called at mix time. Also information functions are immediate */
|
---|
669 | #define FSOUND_INIT_GC_INITLIBS 0x0100 /* GC only - Initializes GC audio libraries */
|
---|
670 | #define FSOUND_INIT_STREAM_FROM_MAIN_THREAD 0x0200 /* Turns off fmod streamer thread, and makes streaming update from FSOUND_Update called by the user */
|
---|
671 | #define FSOUND_INIT_PS2_USEVOLUMERAMPING 0x0400 /* PS2 only - Turns on volume ramping system to remove hardware clicks. */
|
---|
672 | #define FSOUND_INIT_DSOUND_DEFERRED 0x0800 /* Win32 only - For DirectSound output. 3D commands are batched together and executed at FSOUND_Update. */
|
---|
673 | #define FSOUND_INIT_DSOUND_HRTF_LIGHT 0x1000 /* Win32 only - For DirectSound output. FSOUND_HW3D buffers use a slightly higher quality algorithm when 3d hardware acceleration is not present. */
|
---|
674 | #define FSOUND_INIT_DSOUND_HRTF_FULL 0x2000 /* Win32 only - For DirectSound output. FSOUND_HW3D buffers use full quality 3d playback when 3d hardware acceleration is not present. */
|
---|
675 | #define FSOUND_INIT_XBOX_REMOVEHEADROOM 0x4000 /* XBox only - By default directsound attenuates all sound by 6db to avoid clipping/distortion. CAUTION. If you use this flag you are responsible for the final mix to make sure clipping / distortion doesn't happen. */
|
---|
676 | #define FSOUND_INIT_PSP_SILENCEONUNDERRUN 0x8000 /* PSP only - If streams skip / stutter when device is powered on, either increase stream buffersize, or use this flag instead to play silence while the UMD is recovering. */
|
---|
677 | /* [DEFINE_END] */
|
---|
678 |
|
---|
679 |
|
---|
680 | /*
|
---|
681 | [ENUM]
|
---|
682 | [
|
---|
683 | [DESCRIPTION]
|
---|
684 | Status values for internet streams. Use FSOUND_Stream_Net_GetStatus to get the current status of an internet stream.
|
---|
685 |
|
---|
686 | [SEE_ALSO]
|
---|
687 | FSOUND_Stream_Net_GetStatus
|
---|
688 | ]
|
---|
689 | */
|
---|
690 | enum FSOUND_STREAM_NET_STATUS
|
---|
691 | {
|
---|
692 | FSOUND_STREAM_NET_NOTCONNECTED = 0, /* Stream hasn't connected yet */
|
---|
693 | FSOUND_STREAM_NET_CONNECTING, /* Stream is connecting to remote host */
|
---|
694 | FSOUND_STREAM_NET_BUFFERING, /* Stream is buffering data */
|
---|
695 | FSOUND_STREAM_NET_READY, /* Stream is ready to play */
|
---|
696 | FSOUND_STREAM_NET_ERROR /* Stream has suffered a fatal error */
|
---|
697 | };
|
---|
698 |
|
---|
699 |
|
---|
700 | /*
|
---|
701 | [ENUM]
|
---|
702 | [
|
---|
703 | [DESCRIPTION]
|
---|
704 | Describes the type of a particular tag field.
|
---|
705 |
|
---|
706 | [SEE_ALSO]
|
---|
707 | FSOUND_Stream_GetNumTagFields
|
---|
708 | FSOUND_Stream_GetTagField
|
---|
709 | FSOUND_Stream_FindTagField
|
---|
710 | ]
|
---|
711 | */
|
---|
712 | enum FSOUND_TAGFIELD_TYPE
|
---|
713 | {
|
---|
714 | FSOUND_TAGFIELD_VORBISCOMMENT = 0, /* A vorbis comment */
|
---|
715 | FSOUND_TAGFIELD_ID3V1, /* Part of an ID3v1 tag */
|
---|
716 | FSOUND_TAGFIELD_ID3V2, /* An ID3v2 frame */
|
---|
717 | FSOUND_TAGFIELD_SHOUTCAST, /* A SHOUTcast header line */
|
---|
718 | FSOUND_TAGFIELD_ICECAST, /* An Icecast header line */
|
---|
719 | FSOUND_TAGFIELD_ASF /* An Advanced Streaming Format header line */
|
---|
720 | };
|
---|
721 |
|
---|
722 |
|
---|
723 | /*
|
---|
724 | [DEFINE_START]
|
---|
725 | [
|
---|
726 | [NAME]
|
---|
727 | FSOUND_STATUS_FLAGS
|
---|
728 |
|
---|
729 | [DESCRIPTION]
|
---|
730 | These values describe the protocol and format of an internet stream. Use FSOUND_Stream_Net_GetStatus to retrieve this information for an open internet stream.
|
---|
731 |
|
---|
732 | [SEE_ALSO]
|
---|
733 | FSOUND_Stream_Net_GetStatus
|
---|
734 | ]
|
---|
735 | */
|
---|
736 | #define FSOUND_PROTOCOL_SHOUTCAST 0x00000001
|
---|
737 | #define FSOUND_PROTOCOL_ICECAST 0x00000002
|
---|
738 | #define FSOUND_PROTOCOL_HTTP 0x00000004
|
---|
739 | #define FSOUND_FORMAT_MPEG 0x00010000
|
---|
740 | #define FSOUND_FORMAT_OGGVORBIS 0x00020000
|
---|
741 | /* [DEFINE_END] */
|
---|
742 |
|
---|
743 |
|
---|
744 | /*
|
---|
745 | [STRUCTURE]
|
---|
746 | [
|
---|
747 | [DESCRIPTION]
|
---|
748 | Structure defining a CD table of contents. This structure is returned as a tag from FSOUND_Stream_FindTagField when the tag name "CD_TOC" is specified.
|
---|
749 | Note: All tracks on the CD - including data tracks- will be represented in this structure so it's use for anything other than generating disc id information is not recommended.
|
---|
750 | See the cdda example program for info on retrieving and using this structure.
|
---|
751 |
|
---|
752 | [SEE_ALSO]
|
---|
753 | FSOUND_Stream_Open
|
---|
754 | FSOUND_Stream_FindTagField
|
---|
755 | ]
|
---|
756 | */
|
---|
757 | typedef struct _FSOUND_TOC_TAG
|
---|
758 | {
|
---|
759 | char name[4]; /* The string "TOC", just in case this structure is accidentally treated as a string */
|
---|
760 | int numtracks; /* The number of tracks on the CD */
|
---|
761 | int min[100]; /* The start offset of each track in minutes */
|
---|
762 | int sec[100]; /* The start offset of each track in seconds */
|
---|
763 | int frame[100]; /* The start offset of each track in frames */
|
---|
764 |
|
---|
765 | } FSOUND_TOC_TAG;
|
---|
766 |
|
---|
767 |
|
---|
768 | /* ========================================================================================== */
|
---|
769 | /* FUNCTION PROTOTYPES */
|
---|
770 | /* ========================================================================================== */
|
---|
771 |
|
---|
772 | #ifdef __cplusplus
|
---|
773 | extern "C" {
|
---|
774 | #endif
|
---|
775 |
|
---|
776 | /* ================================== */
|
---|
777 | /* Initialization / Global functions. */
|
---|
778 | /* ================================== */
|
---|
779 |
|
---|
780 | /*
|
---|
781 | PRE - FSOUND_Init functions. These can't be called after FSOUND_Init is
|
---|
782 | called (they will fail). They set up FMOD system functionality.
|
---|
783 | */
|
---|
784 |
|
---|
785 | DLL_API signed char F_API FSOUND_SetOutput(int outputtype);
|
---|
786 | DLL_API signed char F_API FSOUND_SetDriver(int driver);
|
---|
787 | DLL_API signed char F_API FSOUND_SetMixer(int mixer);
|
---|
788 | DLL_API signed char F_API FSOUND_SetBufferSize(int len_ms);
|
---|
789 | DLL_API signed char F_API FSOUND_SetHWND(void *hwnd);
|
---|
790 | DLL_API signed char F_API FSOUND_SetMinHardwareChannels(int min);
|
---|
791 | DLL_API signed char F_API FSOUND_SetMaxHardwareChannels(int max);
|
---|
792 | DLL_API signed char F_API FSOUND_SetMemorySystem(void *pool,
|
---|
793 | int poollen,
|
---|
794 | FSOUND_ALLOCCALLBACK useralloc,
|
---|
795 | FSOUND_REALLOCCALLBACK userrealloc,
|
---|
796 | FSOUND_FREECALLBACK userfree);
|
---|
797 | /*
|
---|
798 | Main initialization / closedown functions.
|
---|
799 | Note : Use FSOUND_INIT_USEDEFAULTMIDISYNTH with FSOUND_Init for software override
|
---|
800 | with MIDI playback.
|
---|
801 | : Use FSOUND_INIT_GLOBALFOCUS with FSOUND_Init to make sound audible no matter
|
---|
802 | which window is in focus. (FSOUND_OUTPUT_DSOUND only)
|
---|
803 | */
|
---|
804 |
|
---|
805 | DLL_API signed char F_API FSOUND_Init(int mixrate, int maxsoftwarechannels, unsigned int flags);
|
---|
806 | DLL_API void F_API FSOUND_Close();
|
---|
807 |
|
---|
808 | /*
|
---|
809 | Runtime system level functions
|
---|
810 | */
|
---|
811 |
|
---|
812 | DLL_API void F_API FSOUND_Update(); /* This is called to update 3d sound / non-realtime output */
|
---|
813 |
|
---|
814 | DLL_API void F_API FSOUND_SetSpeakerMode(unsigned int speakermode);
|
---|
815 | DLL_API void F_API FSOUND_SetSFXMasterVolume(int volume);
|
---|
816 | DLL_API void F_API FSOUND_SetPanSeperation(float pansep);
|
---|
817 | DLL_API void F_API FSOUND_File_SetCallbacks(FSOUND_OPENCALLBACK useropen,
|
---|
818 | FSOUND_CLOSECALLBACK userclose,
|
---|
819 | FSOUND_READCALLBACK userread,
|
---|
820 | FSOUND_SEEKCALLBACK userseek,
|
---|
821 | FSOUND_TELLCALLBACK usertell);
|
---|
822 |
|
---|
823 | /*
|
---|
824 | System information functions.
|
---|
825 | */
|
---|
826 |
|
---|
827 | DLL_API int F_API FSOUND_GetError();
|
---|
828 | DLL_API float F_API FSOUND_GetVersion();
|
---|
829 | DLL_API int F_API FSOUND_GetOutput();
|
---|
830 | DLL_API void * F_API FSOUND_GetOutputHandle();
|
---|
831 | DLL_API int F_API FSOUND_GetDriver();
|
---|
832 | DLL_API int F_API FSOUND_GetMixer();
|
---|
833 | DLL_API int F_API FSOUND_GetNumDrivers();
|
---|
834 | DLL_API const char * F_API FSOUND_GetDriverName(int id);
|
---|
835 | DLL_API signed char F_API FSOUND_GetDriverCaps(int id, unsigned int *caps);
|
---|
836 | DLL_API int F_API FSOUND_GetOutputRate();
|
---|
837 | DLL_API int F_API FSOUND_GetMaxChannels();
|
---|
838 | DLL_API int F_API FSOUND_GetMaxSamples();
|
---|
839 | DLL_API unsigned int F_API FSOUND_GetSpeakerMode();
|
---|
840 | DLL_API int F_API FSOUND_GetSFXMasterVolume();
|
---|
841 | DLL_API signed char F_API FSOUND_GetNumHWChannels(int *num2d, int *num3d, int *total);
|
---|
842 | DLL_API int F_API FSOUND_GetChannelsPlaying();
|
---|
843 | DLL_API float F_API FSOUND_GetCPUUsage();
|
---|
844 | DLL_API void F_API FSOUND_GetMemoryStats(unsigned int *currentalloced, unsigned int *maxalloced);
|
---|
845 |
|
---|
846 | /* =================================== */
|
---|
847 | /* Sample management / load functions. */
|
---|
848 | /* =================================== */
|
---|
849 |
|
---|
850 | /*
|
---|
851 | Sample creation and management functions
|
---|
852 | Note : Use FSOUND_LOADMEMORY flag with FSOUND_Sample_Load to load from memory.
|
---|
853 | Use FSOUND_LOADRAW flag with FSOUND_Sample_Load to treat as as raw pcm data.
|
---|
854 | */
|
---|
855 |
|
---|
856 | DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Load(int index, const char *name_or_data, unsigned int mode, int offset, int length);
|
---|
857 | DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Alloc(int index, int length, unsigned int mode, int deffreq, int defvol, int defpan, int defpri);
|
---|
858 | DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr);
|
---|
859 | DLL_API signed char F_API FSOUND_Sample_Upload(FSOUND_SAMPLE *sptr, void *srcdata, unsigned int mode);
|
---|
860 | DLL_API signed char F_API FSOUND_Sample_Lock(FSOUND_SAMPLE *sptr, int offset, int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2);
|
---|
861 | DLL_API signed char F_API FSOUND_Sample_Unlock(FSOUND_SAMPLE *sptr, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2);
|
---|
862 |
|
---|
863 | /*
|
---|
864 | Sample control functions
|
---|
865 | */
|
---|
866 |
|
---|
867 | DLL_API signed char F_API FSOUND_Sample_SetMode(FSOUND_SAMPLE *sptr, unsigned int mode);
|
---|
868 | DLL_API signed char F_API FSOUND_Sample_SetLoopPoints(FSOUND_SAMPLE *sptr, int loopstart, int loopend);
|
---|
869 | DLL_API signed char F_API FSOUND_Sample_SetDefaults(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri);
|
---|
870 | DLL_API signed char F_API FSOUND_Sample_SetDefaultsEx(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri, int varfreq, int varvol, int varpan);
|
---|
871 | DLL_API signed char F_API FSOUND_Sample_SetMinMaxDistance(FSOUND_SAMPLE *sptr, float min, float max);
|
---|
872 | DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max);
|
---|
873 |
|
---|
874 | /*
|
---|
875 | Sample information functions
|
---|
876 | */
|
---|
877 |
|
---|
878 | DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno);
|
---|
879 | DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr);
|
---|
880 | DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr);
|
---|
881 | DLL_API signed char F_API FSOUND_Sample_GetLoopPoints(FSOUND_SAMPLE *sptr, int *loopstart, int *loopend);
|
---|
882 | DLL_API signed char F_API FSOUND_Sample_GetDefaults(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri);
|
---|
883 | DLL_API signed char F_API FSOUND_Sample_GetDefaultsEx(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri, int *varfreq, int *varvol, int *varpan);
|
---|
884 | DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr);
|
---|
885 | DLL_API signed char F_API FSOUND_Sample_GetMinMaxDistance(FSOUND_SAMPLE *sptr, float *min, float *max);
|
---|
886 |
|
---|
887 | /* ============================ */
|
---|
888 | /* Channel control functions. */
|
---|
889 | /* ============================ */
|
---|
890 |
|
---|
891 | /*
|
---|
892 | Playing and stopping sounds.
|
---|
893 | Note : Use FSOUND_FREE as the 'channel' variable, to let FMOD pick a free channel for you.
|
---|
894 | Use FSOUND_ALL as the 'channel' variable to control ALL channels with one function call!
|
---|
895 | */
|
---|
896 |
|
---|
897 | DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr);
|
---|
898 | DLL_API int F_API FSOUND_PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
|
---|
899 | DLL_API signed char F_API FSOUND_StopSound(int channel);
|
---|
900 |
|
---|
901 | /*
|
---|
902 | Functions to control playback of a channel.
|
---|
903 | Note : FSOUND_ALL can be used on most of these functions as a channel value.
|
---|
904 | */
|
---|
905 |
|
---|
906 | DLL_API signed char F_API FSOUND_SetFrequency(int channel, int freq);
|
---|
907 | DLL_API signed char F_API FSOUND_SetVolume(int channel, int vol);
|
---|
908 | DLL_API signed char F_API FSOUND_SetVolumeAbsolute(int channel, int vol);
|
---|
909 | DLL_API signed char F_API FSOUND_SetPan(int channel, int pan);
|
---|
910 | DLL_API signed char F_API FSOUND_SetSurround(int channel, signed char surround);
|
---|
911 | DLL_API signed char F_API FSOUND_SetMute(int channel, signed char mute);
|
---|
912 | DLL_API signed char F_API FSOUND_SetPriority(int channel, int priority);
|
---|
913 | DLL_API signed char F_API FSOUND_SetReserved(int channel, signed char reserved);
|
---|
914 | DLL_API signed char F_API FSOUND_SetPaused(int channel, signed char paused);
|
---|
915 | DLL_API signed char F_API FSOUND_SetLoopMode(int channel, unsigned int loopmode);
|
---|
916 | DLL_API signed char F_API FSOUND_SetCurrentPosition(int channel, unsigned int offset);
|
---|
917 | DLL_API signed char F_API FSOUND_3D_SetAttributes(int channel, const float *pos, const float *vel);
|
---|
918 | DLL_API signed char F_API FSOUND_3D_SetMinMaxDistance(int channel, float min, float max);
|
---|
919 |
|
---|
920 | /*
|
---|
921 | Channel information functions.
|
---|
922 | */
|
---|
923 |
|
---|
924 | DLL_API signed char F_API FSOUND_IsPlaying(int channel);
|
---|
925 | DLL_API int F_API FSOUND_GetFrequency(int channel);
|
---|
926 | DLL_API int F_API FSOUND_GetVolume(int channel);
|
---|
927 | DLL_API int F_API FSOUND_GetAmplitude(int channel);
|
---|
928 | DLL_API int F_API FSOUND_GetPan(int channel);
|
---|
929 | DLL_API signed char F_API FSOUND_GetSurround(int channel);
|
---|
930 | DLL_API signed char F_API FSOUND_GetMute(int channel);
|
---|
931 | DLL_API int F_API FSOUND_GetPriority(int channel);
|
---|
932 | DLL_API signed char F_API FSOUND_GetReserved(int channel);
|
---|
933 | DLL_API signed char F_API FSOUND_GetPaused(int channel);
|
---|
934 | DLL_API unsigned int F_API FSOUND_GetLoopMode(int channel);
|
---|
935 | DLL_API unsigned int F_API FSOUND_GetCurrentPosition(int channel);
|
---|
936 | DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel);
|
---|
937 | DLL_API signed char F_API FSOUND_GetCurrentLevels(int channel, float *l, float *r);
|
---|
938 | DLL_API int F_API FSOUND_GetNumSubChannels(int channel);
|
---|
939 | DLL_API int F_API FSOUND_GetSubChannel(int channel, int subchannel);
|
---|
940 | DLL_API signed char F_API FSOUND_3D_GetAttributes(int channel, float *pos, float *vel);
|
---|
941 | DLL_API signed char F_API FSOUND_3D_GetMinMaxDistance(int channel, float *min, float *max);
|
---|
942 |
|
---|
943 | /* ========================== */
|
---|
944 | /* Global 3D sound functions. */
|
---|
945 | /* ========================== */
|
---|
946 |
|
---|
947 | /*
|
---|
948 | See also 3d sample and channel based functions above.
|
---|
949 | Call FSOUND_Update once a frame to process 3d information.
|
---|
950 | */
|
---|
951 |
|
---|
952 | DLL_API void F_API FSOUND_3D_Listener_SetAttributes(const float *pos, const float *vel, float fx, float fy, float fz, float tx, float ty, float tz);
|
---|
953 | DLL_API void F_API FSOUND_3D_Listener_GetAttributes(float *pos, float *vel, float *fx, float *fy, float *fz, float *tx, float *ty, float *tz);
|
---|
954 | DLL_API void F_API FSOUND_3D_Listener_SetCurrent(int current, int numlisteners); /* use this if you use multiple listeners / splitscreen */
|
---|
955 | DLL_API void F_API FSOUND_3D_SetDopplerFactor(float scale);
|
---|
956 | DLL_API void F_API FSOUND_3D_SetDistanceFactor(float scale);
|
---|
957 | DLL_API void F_API FSOUND_3D_SetRolloffFactor(float scale);
|
---|
958 |
|
---|
959 | /* =================== */
|
---|
960 | /* FX functions. */
|
---|
961 | /* =================== */
|
---|
962 |
|
---|
963 | /*
|
---|
964 | Functions to control DX8 only effects processing.
|
---|
965 |
|
---|
966 | - FX enabled samples can only be played once at a time, not multiple times at once.
|
---|
967 | - Sounds have to be created with FSOUND_HW2D or FSOUND_HW3D for this to work.
|
---|
968 | - FSOUND_INIT_ENABLESYSTEMCHANNELFX can be used to apply hardware effect processing to the
|
---|
969 | global mixed output of FMOD's software channels.
|
---|
970 | - FSOUND_FX_Enable returns an FX handle that you can use to alter fx parameters.
|
---|
971 | - FSOUND_FX_Enable can be called multiple times in a row, even on the same FX type,
|
---|
972 | it will return a unique handle for each FX.
|
---|
973 | - FSOUND_FX_Enable cannot be called if the sound is playing or locked.
|
---|
974 | - FSOUND_FX_Disable must be called to reset/clear the FX from a channel.
|
---|
975 | */
|
---|
976 |
|
---|
977 | DLL_API int F_API FSOUND_FX_Enable(int channel, unsigned int fxtype); /* See FSOUND_FX_MODES */
|
---|
978 | DLL_API signed char F_API FSOUND_FX_Disable(int channel); /* Disables all effects */
|
---|
979 |
|
---|
980 | DLL_API signed char F_API FSOUND_FX_SetChorus(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase);
|
---|
981 | DLL_API signed char F_API FSOUND_FX_SetCompressor(int fxid, float Gain, float Attack, float Release, float Threshold, float Ratio, float Predelay);
|
---|
982 | DLL_API signed char F_API FSOUND_FX_SetDistortion(int fxid, float Gain, float Edge, float PostEQCenterFrequency, float PostEQBandwidth, float PreLowpassCutoff);
|
---|
983 | DLL_API signed char F_API FSOUND_FX_SetEcho(int fxid, float WetDryMix, float Feedback, float LeftDelay, float RightDelay, int PanDelay);
|
---|
984 | DLL_API signed char F_API FSOUND_FX_SetFlanger(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase);
|
---|
985 | DLL_API signed char F_API FSOUND_FX_SetGargle(int fxid, int RateHz, int WaveShape);
|
---|
986 | DLL_API signed char F_API FSOUND_FX_SetI3DL2Reverb(int fxid, int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference);
|
---|
987 | DLL_API signed char F_API FSOUND_FX_SetParamEQ(int fxid, float Center, float Bandwidth, float Gain);
|
---|
988 | DLL_API signed char F_API FSOUND_FX_SetWavesReverb(int fxid, float InGain, float ReverbMix, float ReverbTime, float HighFreqRTRatio);
|
---|
989 |
|
---|
990 | /* ========================= */
|
---|
991 | /* File Streaming functions. */
|
---|
992 | /* ========================= */
|
---|
993 |
|
---|
994 | /*
|
---|
995 | Note : Use FSOUND_LOADMEMORY flag with FSOUND_Stream_Open to stream from memory.
|
---|
996 | Use FSOUND_LOADRAW flag with FSOUND_Stream_Open to treat stream as raw pcm data.
|
---|
997 | Use FSOUND_MPEGACCURATE flag with FSOUND_Stream_Open to open mpegs in 'accurate mode' for settime/gettime/getlengthms.
|
---|
998 | Use FSOUND_FREE as the 'channel' variable, to let FMOD pick a free channel for you.
|
---|
999 | */
|
---|
1000 |
|
---|
1001 | DLL_API signed char F_API FSOUND_Stream_SetBufferSize(int ms); /* call this before opening streams, not after */
|
---|
1002 |
|
---|
1003 | DLL_API FSOUND_STREAM * F_API FSOUND_Stream_Open(const char *name_or_data, unsigned int mode, int offset, int length);
|
---|
1004 | DLL_API FSOUND_STREAM * F_API FSOUND_Stream_Create(FSOUND_STREAMCALLBACK callback, int length, unsigned int mode, int samplerate, void *userdata);
|
---|
1005 | DLL_API signed char F_API FSOUND_Stream_Close(FSOUND_STREAM *stream);
|
---|
1006 |
|
---|
1007 | DLL_API int F_API FSOUND_Stream_Play(int channel, FSOUND_STREAM *stream);
|
---|
1008 | DLL_API int F_API FSOUND_Stream_PlayEx(int channel, FSOUND_STREAM *stream, FSOUND_DSPUNIT *dsp, signed char startpaused);
|
---|
1009 | DLL_API signed char F_API FSOUND_Stream_Stop(FSOUND_STREAM *stream);
|
---|
1010 |
|
---|
1011 | DLL_API signed char F_API FSOUND_Stream_SetPosition(FSOUND_STREAM *stream, unsigned int position);
|
---|
1012 | DLL_API unsigned int F_API FSOUND_Stream_GetPosition(FSOUND_STREAM *stream);
|
---|
1013 | DLL_API signed char F_API FSOUND_Stream_SetTime(FSOUND_STREAM *stream, int ms);
|
---|
1014 | DLL_API int F_API FSOUND_Stream_GetTime(FSOUND_STREAM *stream);
|
---|
1015 | DLL_API int F_API FSOUND_Stream_GetLength(FSOUND_STREAM *stream);
|
---|
1016 | DLL_API int F_API FSOUND_Stream_GetLengthMs(FSOUND_STREAM *stream);
|
---|
1017 |
|
---|
1018 | DLL_API signed char F_API FSOUND_Stream_SetMode(FSOUND_STREAM *stream, unsigned int mode);
|
---|
1019 | DLL_API unsigned int F_API FSOUND_Stream_GetMode(FSOUND_STREAM *stream);
|
---|
1020 | DLL_API signed char F_API FSOUND_Stream_SetLoopPoints(FSOUND_STREAM *stream, unsigned int loopstartpcm, unsigned int loopendpcm);
|
---|
1021 | DLL_API signed char F_API FSOUND_Stream_SetLoopCount(FSOUND_STREAM *stream, int count);
|
---|
1022 | DLL_API int F_API FSOUND_Stream_GetOpenState(FSOUND_STREAM *stream); /* use with FSOUND_NONBLOCKING opened streams */
|
---|
1023 | DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream);
|
---|
1024 | DLL_API FSOUND_DSPUNIT * F_API FSOUND_Stream_CreateDSP(FSOUND_STREAM *stream, FSOUND_DSPCALLBACK callback, int priority, void *userdata);
|
---|
1025 |
|
---|
1026 | DLL_API signed char F_API FSOUND_Stream_SetEndCallback(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, void *userdata);
|
---|
1027 | DLL_API signed char F_API FSOUND_Stream_SetSyncCallback(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, void *userdata);
|
---|
1028 |
|
---|
1029 | DLL_API FSOUND_SYNCPOINT * F_API FSOUND_Stream_AddSyncPoint(FSOUND_STREAM *stream, unsigned int pcmoffset, const char *name);
|
---|
1030 | DLL_API signed char F_API FSOUND_Stream_DeleteSyncPoint(FSOUND_SYNCPOINT *point);
|
---|
1031 | DLL_API int F_API FSOUND_Stream_GetNumSyncPoints(FSOUND_STREAM *stream);
|
---|
1032 | DLL_API FSOUND_SYNCPOINT * F_API FSOUND_Stream_GetSyncPoint(FSOUND_STREAM *stream, int index);
|
---|
1033 | DLL_API char * F_API FSOUND_Stream_GetSyncPointInfo(FSOUND_SYNCPOINT *point, unsigned int *pcmoffset);
|
---|
1034 |
|
---|
1035 | DLL_API signed char F_API FSOUND_Stream_SetSubStream(FSOUND_STREAM *stream, int index); /* For FMOD .FSB bank files. */
|
---|
1036 | DLL_API int F_API FSOUND_Stream_GetNumSubStreams(FSOUND_STREAM *stream); /* For FMOD .FSB bank files. */
|
---|
1037 | DLL_API signed char F_API FSOUND_Stream_SetSubStreamSentence(FSOUND_STREAM *stream, const int *sentencelist, int numitems);
|
---|
1038 |
|
---|
1039 | DLL_API signed char F_API FSOUND_Stream_GetNumTagFields(FSOUND_STREAM *stream, int *num);
|
---|
1040 | DLL_API signed char F_API FSOUND_Stream_GetTagField(FSOUND_STREAM *stream, int num, int *type, char **name, void **value, int *length);
|
---|
1041 | DLL_API signed char F_API FSOUND_Stream_FindTagField(FSOUND_STREAM *stream, int type, const char *name, void **value, int *length);
|
---|
1042 |
|
---|
1043 | /*
|
---|
1044 | Internet streaming functions
|
---|
1045 | */
|
---|
1046 |
|
---|
1047 | DLL_API signed char F_API FSOUND_Stream_Net_SetProxy(const char *proxy);
|
---|
1048 | DLL_API signed char F_API FSOUND_Stream_Net_SetTimeout(int timeout);
|
---|
1049 | DLL_API char * F_API FSOUND_Stream_Net_GetLastServerStatus();
|
---|
1050 | DLL_API signed char F_API FSOUND_Stream_Net_SetBufferProperties(int buffersize, int prebuffer_percent, int rebuffer_percent);
|
---|
1051 | DLL_API signed char F_API FSOUND_Stream_Net_GetBufferProperties(int *buffersize, int *prebuffer_percent, int *rebuffer_percent);
|
---|
1052 | DLL_API signed char F_API FSOUND_Stream_Net_SetMetadataCallback(FSOUND_STREAM *stream, FSOUND_METADATACALLBACK callback, void *userdata);
|
---|
1053 | DLL_API signed char F_API FSOUND_Stream_Net_GetStatus(FSOUND_STREAM *stream, int *status, int *bufferpercentused, int *bitrate, unsigned int *flags);
|
---|
1054 |
|
---|
1055 | /* =================== */
|
---|
1056 | /* CD audio functions. */
|
---|
1057 | /* =================== */
|
---|
1058 |
|
---|
1059 | /*
|
---|
1060 | Note : 0 = default cdrom. Otherwise specify the drive letter, for example. 'D'.
|
---|
1061 | */
|
---|
1062 |
|
---|
1063 | DLL_API signed char F_API FSOUND_CD_Play(char drive, int track);
|
---|
1064 | DLL_API void F_API FSOUND_CD_SetPlayMode(char drive, signed char mode);
|
---|
1065 | DLL_API signed char F_API FSOUND_CD_Stop(char drive);
|
---|
1066 | DLL_API signed char F_API FSOUND_CD_SetPaused(char drive, signed char paused);
|
---|
1067 | DLL_API signed char F_API FSOUND_CD_SetVolume(char drive, int volume);
|
---|
1068 | DLL_API signed char F_API FSOUND_CD_SetTrackTime(char drive, unsigned int ms);
|
---|
1069 | DLL_API signed char F_API FSOUND_CD_OpenTray(char drive, signed char open);
|
---|
1070 |
|
---|
1071 | DLL_API signed char F_API FSOUND_CD_GetPaused(char drive);
|
---|
1072 | DLL_API int F_API FSOUND_CD_GetTrack(char drive);
|
---|
1073 | DLL_API int F_API FSOUND_CD_GetNumTracks(char drive);
|
---|
1074 | DLL_API int F_API FSOUND_CD_GetVolume(char drive);
|
---|
1075 | DLL_API int F_API FSOUND_CD_GetTrackLength(char drive, int track);
|
---|
1076 | DLL_API int F_API FSOUND_CD_GetTrackTime(char drive);
|
---|
1077 |
|
---|
1078 | /* ============== */
|
---|
1079 | /* DSP functions. */
|
---|
1080 | /* ============== */
|
---|
1081 |
|
---|
1082 | /*
|
---|
1083 | DSP Unit control and information functions.
|
---|
1084 | These functions allow you access to the mixed stream that FMOD uses to play back sound on.
|
---|
1085 | */
|
---|
1086 |
|
---|
1087 | DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_Create(FSOUND_DSPCALLBACK callback, int priority, void *userdata);
|
---|
1088 | DLL_API void F_API FSOUND_DSP_Free(FSOUND_DSPUNIT *unit);
|
---|
1089 | DLL_API void F_API FSOUND_DSP_SetPriority(FSOUND_DSPUNIT *unit, int priority);
|
---|
1090 | DLL_API int F_API FSOUND_DSP_GetPriority(FSOUND_DSPUNIT *unit);
|
---|
1091 | DLL_API void F_API FSOUND_DSP_SetActive(FSOUND_DSPUNIT *unit, signed char active);
|
---|
1092 | DLL_API signed char F_API FSOUND_DSP_GetActive(FSOUND_DSPUNIT *unit);
|
---|
1093 |
|
---|
1094 | /*
|
---|
1095 | Functions to get hold of FSOUND 'system DSP unit' handles.
|
---|
1096 | */
|
---|
1097 |
|
---|
1098 | DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetClearUnit();
|
---|
1099 | DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetSFXUnit();
|
---|
1100 | DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetMusicUnit();
|
---|
1101 | DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetFFTUnit();
|
---|
1102 | DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetClipAndCopyUnit();
|
---|
1103 |
|
---|
1104 | /*
|
---|
1105 | Miscellaneous DSP functions
|
---|
1106 | Note for the spectrum analysis function to work, you have to enable the FFT DSP unit with
|
---|
1107 | the following code FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE);
|
---|
1108 | It is off by default to save cpu usage.
|
---|
1109 | */
|
---|
1110 |
|
---|
1111 | DLL_API signed char F_API FSOUND_DSP_MixBuffers(void *destbuffer, void *srcbuffer, int len, int freq, int vol, int pan, unsigned int mode);
|
---|
1112 | DLL_API void F_API FSOUND_DSP_ClearMixBuffer();
|
---|
1113 | DLL_API int F_API FSOUND_DSP_GetBufferLength(); /* Length of each DSP update */
|
---|
1114 | DLL_API int F_API FSOUND_DSP_GetBufferLengthTotal(); /* Total buffer length due to FSOUND_SetBufferSize */
|
---|
1115 | DLL_API float * F_API FSOUND_DSP_GetSpectrum(); /* Array of 512 floats - call FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE)) for this to work. */
|
---|
1116 |
|
---|
1117 | /* =================================================================================== */
|
---|
1118 | /* Reverb functions. (eax2/eax3 reverb) (ONLY SUPPORTED ON WIN32 W/ FSOUND_HW3D FLAG) */
|
---|
1119 | /* =================================================================================== */
|
---|
1120 |
|
---|
1121 | /*
|
---|
1122 | See top of file for definitions and information on the reverb parameters.
|
---|
1123 | */
|
---|
1124 |
|
---|
1125 | DLL_API signed char F_API FSOUND_Reverb_SetProperties(const FSOUND_REVERB_PROPERTIES *prop);
|
---|
1126 | DLL_API signed char F_API FSOUND_Reverb_GetProperties(FSOUND_REVERB_PROPERTIES *prop);
|
---|
1127 | DLL_API signed char F_API FSOUND_Reverb_SetChannelProperties(int channel, const FSOUND_REVERB_CHANNELPROPERTIES *prop);
|
---|
1128 | DLL_API signed char F_API FSOUND_Reverb_GetChannelProperties(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop);
|
---|
1129 |
|
---|
1130 | /* ===================================================== */
|
---|
1131 | /* Recording functions (ONLY SUPPORTED IN WIN32, WINCE) */
|
---|
1132 | /* ===================================================== */
|
---|
1133 |
|
---|
1134 | /*
|
---|
1135 | Recording initialization functions
|
---|
1136 | */
|
---|
1137 |
|
---|
1138 | DLL_API signed char F_API FSOUND_Record_SetDriver(int outputtype);
|
---|
1139 | DLL_API int F_API FSOUND_Record_GetNumDrivers();
|
---|
1140 | DLL_API const char * F_API FSOUND_Record_GetDriverName(int id);
|
---|
1141 | DLL_API int F_API FSOUND_Record_GetDriver();
|
---|
1142 |
|
---|
1143 | /*
|
---|
1144 | Recording functionality. Only one recording session will work at a time.
|
---|
1145 | */
|
---|
1146 |
|
---|
1147 | DLL_API signed char F_API FSOUND_Record_StartSample(FSOUND_SAMPLE *sptr, signed char loop);
|
---|
1148 | DLL_API signed char F_API FSOUND_Record_Stop();
|
---|
1149 | DLL_API int F_API FSOUND_Record_GetPosition();
|
---|
1150 |
|
---|
1151 | /* ========================================================================================== */
|
---|
1152 | /* FMUSIC API (MOD,S3M,XM,IT,MIDI PLAYBACK) */
|
---|
1153 | /* ========================================================================================== */
|
---|
1154 |
|
---|
1155 | /*
|
---|
1156 | Song management / playback functions.
|
---|
1157 | */
|
---|
1158 |
|
---|
1159 | DLL_API FMUSIC_MODULE * F_API FMUSIC_LoadSong(const char *name);
|
---|
1160 | DLL_API FMUSIC_MODULE * F_API FMUSIC_LoadSongEx(const char *name_or_data, int offset, int length, unsigned int mode, const int *samplelist, int samplelistnum);
|
---|
1161 | DLL_API int F_API FMUSIC_GetOpenState(FMUSIC_MODULE *mod);
|
---|
1162 | DLL_API signed char F_API FMUSIC_FreeSong(FMUSIC_MODULE *mod);
|
---|
1163 | DLL_API signed char F_API FMUSIC_PlaySong(FMUSIC_MODULE *mod);
|
---|
1164 | DLL_API signed char F_API FMUSIC_StopSong(FMUSIC_MODULE *mod);
|
---|
1165 | DLL_API void F_API FMUSIC_StopAllSongs();
|
---|
1166 |
|
---|
1167 | DLL_API signed char F_API FMUSIC_SetZxxCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback);
|
---|
1168 | DLL_API signed char F_API FMUSIC_SetRowCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int rowstep);
|
---|
1169 | DLL_API signed char F_API FMUSIC_SetOrderCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int orderstep);
|
---|
1170 | DLL_API signed char F_API FMUSIC_SetInstCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int instrument);
|
---|
1171 |
|
---|
1172 | DLL_API signed char F_API FMUSIC_SetSample(FMUSIC_MODULE *mod, int sampno, FSOUND_SAMPLE *sptr);
|
---|
1173 | DLL_API signed char F_API FMUSIC_SetUserData(FMUSIC_MODULE *mod, void *userdata);
|
---|
1174 | DLL_API signed char F_API FMUSIC_OptimizeChannels(FMUSIC_MODULE *mod, int maxchannels, int minvolume);
|
---|
1175 |
|
---|
1176 | /*
|
---|
1177 | Runtime song functions.
|
---|
1178 | */
|
---|
1179 |
|
---|
1180 | DLL_API signed char F_API FMUSIC_SetReverb(signed char reverb); /* MIDI only */
|
---|
1181 | DLL_API signed char F_API FMUSIC_SetLooping(FMUSIC_MODULE *mod, signed char looping);
|
---|
1182 | DLL_API signed char F_API FMUSIC_SetOrder(FMUSIC_MODULE *mod, int order);
|
---|
1183 | DLL_API signed char F_API FMUSIC_SetPaused(FMUSIC_MODULE *mod, signed char pause);
|
---|
1184 | DLL_API signed char F_API FMUSIC_SetMasterVolume(FMUSIC_MODULE *mod, int volume);
|
---|
1185 | DLL_API signed char F_API FMUSIC_SetMasterSpeed(FMUSIC_MODULE *mode, float speed);
|
---|
1186 | DLL_API signed char F_API FMUSIC_SetPanSeperation(FMUSIC_MODULE *mod, float pansep);
|
---|
1187 |
|
---|
1188 | /*
|
---|
1189 | Static song information functions.
|
---|
1190 | */
|
---|
1191 |
|
---|
1192 | DLL_API const char * F_API FMUSIC_GetName(FMUSIC_MODULE *mod);
|
---|
1193 | DLL_API int F_API FMUSIC_GetType(FMUSIC_MODULE *mod);
|
---|
1194 | DLL_API int F_API FMUSIC_GetNumOrders(FMUSIC_MODULE *mod);
|
---|
1195 | DLL_API int F_API FMUSIC_GetNumPatterns(FMUSIC_MODULE *mod);
|
---|
1196 | DLL_API int F_API FMUSIC_GetNumInstruments(FMUSIC_MODULE *mod);
|
---|
1197 | DLL_API int F_API FMUSIC_GetNumSamples(FMUSIC_MODULE *mod);
|
---|
1198 | DLL_API int F_API FMUSIC_GetNumChannels(FMUSIC_MODULE *mod);
|
---|
1199 | DLL_API FSOUND_SAMPLE * F_API FMUSIC_GetSample(FMUSIC_MODULE *mod, int sampno);
|
---|
1200 | DLL_API int F_API FMUSIC_GetPatternLength(FMUSIC_MODULE *mod, int orderno);
|
---|
1201 |
|
---|
1202 | /*
|
---|
1203 | Runtime song information.
|
---|
1204 | */
|
---|
1205 |
|
---|
1206 | DLL_API signed char F_API FMUSIC_IsFinished(FMUSIC_MODULE *mod);
|
---|
1207 | DLL_API signed char F_API FMUSIC_IsPlaying(FMUSIC_MODULE *mod);
|
---|
1208 | DLL_API int F_API FMUSIC_GetMasterVolume(FMUSIC_MODULE *mod);
|
---|
1209 | DLL_API int F_API FMUSIC_GetGlobalVolume(FMUSIC_MODULE *mod);
|
---|
1210 | DLL_API int F_API FMUSIC_GetOrder(FMUSIC_MODULE *mod);
|
---|
1211 | DLL_API int F_API FMUSIC_GetPattern(FMUSIC_MODULE *mod);
|
---|
1212 | DLL_API int F_API FMUSIC_GetSpeed(FMUSIC_MODULE *mod);
|
---|
1213 | DLL_API int F_API FMUSIC_GetBPM(FMUSIC_MODULE *mod);
|
---|
1214 | DLL_API int F_API FMUSIC_GetRow(FMUSIC_MODULE *mod);
|
---|
1215 | DLL_API signed char F_API FMUSIC_GetPaused(FMUSIC_MODULE *mod);
|
---|
1216 | DLL_API int F_API FMUSIC_GetTime(FMUSIC_MODULE *mod);
|
---|
1217 | DLL_API int F_API FMUSIC_GetRealChannel(FMUSIC_MODULE *mod, int modchannel);
|
---|
1218 | DLL_API void * F_API FMUSIC_GetUserData(FMUSIC_MODULE *mod);
|
---|
1219 |
|
---|
1220 | #ifdef __cplusplus
|
---|
1221 | }
|
---|
1222 | #endif
|
---|
1223 |
|
---|
1224 | #endif
|
---|