1 | #ifndef NX_FOUNDATION_NXRAY
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2 | #define NX_FOUNDATION_NXRAY
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup foundation
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11 | @{
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12 | */
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13 |
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14 | #include "Nx.h"
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15 | #include "NxVec3.h"
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16 |
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17 | class NxRay;
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18 |
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19 | /**
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20 | \brief Represents an infinite ray as an origin and direction.
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21 |
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22 | The direction should be normalized.
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23 | */
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24 | class NxRay
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25 | {
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26 | public:
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27 | /**
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28 | Constructor
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29 | */
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30 | NX_INLINE NxRay()
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31 | {
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32 | }
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33 |
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34 | /**
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35 | Constructor
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36 | */
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37 | NX_INLINE NxRay(const NxVec3& _orig, const NxVec3& _dir) : orig(_orig), dir(_dir)
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38 | {
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39 | }
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40 |
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41 | /**
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42 | Destructor
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43 | */
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44 | NX_INLINE ~NxRay()
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45 | {
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46 | }
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47 | #ifdef FOUNDATION_EXPORTS
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48 |
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49 | NX_INLINE NxF32 distanceSquared(const NxVec3& point, NxF32* t=NULL) const
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50 | {
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51 | return NxComputeDistanceSquared(*this, point, t);
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52 | }
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53 |
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54 | NX_INLINE NxF32 distance(const NxVec3& point, NxF32* t=NULL) const
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55 | {
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56 | return sqrtf(distanceSquared(point, t));
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57 | }
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58 | #endif
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59 |
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60 | NxVec3 orig; //!< Ray origin
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61 | NxVec3 dir; //!< Normalized direction
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62 | };
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63 |
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64 | NX_INLINE void ComputeReflexionVector(NxVec3& reflected, const NxVec3& incoming_dir, const NxVec3& outward_normal)
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65 | {
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66 | reflected = incoming_dir - outward_normal * 2.0f * incoming_dir.dot(outward_normal);
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67 | }
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68 |
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69 | NX_INLINE void ComputeReflexionVector(NxVec3& reflected, const NxVec3& source, const NxVec3& impact, const NxVec3& normal)
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70 | {
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71 | NxVec3 V = impact - source;
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72 | reflected = V - normal * 2.0f * V.dot(normal);
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73 | }
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74 |
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75 | NX_INLINE void ComputeNormalCompo(NxVec3& normal_compo, const NxVec3& outward_dir, const NxVec3& outward_normal)
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76 | {
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77 | normal_compo = outward_normal * outward_dir.dot(outward_normal);
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78 | }
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79 |
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80 | NX_INLINE void ComputeTangentCompo(NxVec3& outward_dir, const NxVec3& outward_normal)
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81 | {
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82 | outward_dir -= outward_normal * outward_dir.dot(outward_normal);
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83 | }
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84 |
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85 | NX_INLINE void DecomposeVector(NxVec3& normal_compo, NxVec3& tangent_compo, const NxVec3& outward_dir, const NxVec3& outward_normal)
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86 | {
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87 | normal_compo = outward_normal * outward_dir.dot(outward_normal);
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88 | tangent_compo = outward_dir - normal_compo;
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89 | }
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90 |
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91 | /** @} */
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92 | #endif
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93 |
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94 |
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95 | //AGCOPYRIGHTBEGIN
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96 | ///////////////////////////////////////////////////////////////////////////
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97 | // Copyright © 2005 AGEIA Technologies.
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98 | // All rights reserved. www.ageia.com
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99 | ///////////////////////////////////////////////////////////////////////////
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100 | //AGCOPYRIGHTEND
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101 |
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