/* VersionNumbers: The combination of these numbers uniquely identifies the API, and should be incremented when the SDK API changes. This may include changes to file formats. This header is included in the main SDK header files so that the entire SDK and everything that builds on it is completely rebuilt when this file changes. Thus, this file is not to include a frequently changing build number. See BuildNumber.h for that. Each of these three values should stay below 255 because sometimes they are stored in a byte. */ /** \addtogroup foundation @{ */ #ifndef NX_VERSION_NUMBER_H #define NX_VERSION_NUMBER_H #define NX_SDK_VERSION_MAJOR 2 #define NX_SDK_VERSION_MINOR 3 #define NX_SDK_VERSION_BUGFIX 2 #define NX_SDK_VERSION_NUMBER 232 #define NX_SDK_API_REV 1 // bump this number *any* time a public interface changes in any way!!! #define NX_SDK_DESC_REV 1 // bump this number *any* time the serialization data ever changes in any way, this includes NxParameters!! #define NX_SDK_BRANCH 0 // assign this to indicate which branch the source exists on #define NX_API_HAS_FLUID_TRIANGLES 1 // has the new api call to cook world space triangles directly into the fluid mesh. #define NX_CHANGELIST_NUMBER 35251 #endif /** @} */ //AGCOPYRIGHTBEGIN /////////////////////////////////////////////////////////////////////////// // Copyright © 2005 AGEIA Technologies. // All rights reserved. www.ageia.com /////////////////////////////////////////////////////////////////////////// //AGCOPYRIGHTEND