1 | /*
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2 | VersionNumbers: The combination of these
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3 | numbers uniquely identifies the API, and should
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4 | be incremented when the SDK API changes. This may
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5 | include changes to file formats.
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6 |
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7 | This header is included in the main SDK header files
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8 | so that the entire SDK and everything that builds on it
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9 | is completely rebuilt when this file changes. Thus,
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10 | this file is not to include a frequently changing
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11 | build number. See BuildNumber.h for that.
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12 |
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13 | Each of these three values should stay below 255 because
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14 | sometimes they are stored in a byte.
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15 | */
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16 | /** \addtogroup foundation
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17 | @{
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18 | */
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19 | #ifndef NX_VERSION_NUMBER_H
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20 |
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21 | #define NX_VERSION_NUMBER_H
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22 |
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23 | #define NX_SDK_VERSION_MAJOR 2
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24 | #define NX_SDK_VERSION_MINOR 3
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25 | #define NX_SDK_VERSION_BUGFIX 2
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26 |
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27 | #define NX_SDK_VERSION_NUMBER 232
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28 |
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29 | #define NX_SDK_API_REV 1 // bump this number *any* time a public interface changes in any way!!!
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30 | #define NX_SDK_DESC_REV 1 // bump this number *any* time the serialization data ever changes in any way, this includes NxParameters!!
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31 | #define NX_SDK_BRANCH 0 // assign this to indicate which branch the source exists on
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32 |
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33 | #define NX_API_HAS_FLUID_TRIANGLES 1 // has the new api call to cook world space triangles directly into the fluid mesh.
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34 |
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35 | #define NX_CHANGELIST_NUMBER 35251
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36 | #endif
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37 |
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38 | /** @} */
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39 |
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40 |
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41 | //AGCOPYRIGHTBEGIN
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42 | ///////////////////////////////////////////////////////////////////////////
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43 | // Copyright © 2005 AGEIA Technologies.
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44 | // All rights reserved. www.ageia.com
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45 | ///////////////////////////////////////////////////////////////////////////
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46 | //AGCOPYRIGHTEND
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47 |
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