1 | #ifndef NX_COLLISION_NXBOXSHAPE
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2 | #define NX_COLLISION_NXBOXSHAPE
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "Nxp.h"
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15 | #include "NxShape.h"
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16 |
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17 | class NxBox;
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18 | class NxBoxShapeDesc;
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19 |
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20 | /**
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21 | \brief A box shaped collision detection primitive.
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22 |
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23 | Each shape is owned by the actor which it is attached to.
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24 |
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25 | <h3>Creation</h3>
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26 |
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27 | An instance can be created by calling the createShape() method of the NxActor object
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28 | that will own it, with a NxBoxShapeDesc object as the parameter, or by adding the
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29 | shape descriptor to the NxActorDesc class before creating the actor.
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30 |
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31 | Example (adding shape descriptor to an NxActorDesc):
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32 |
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33 | \include NxBoxShape_CreateDesc.cpp
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34 |
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35 | Example (creating for an already existing actor):
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36 |
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37 | \include NxBoxShape_CreateWithActor.cpp
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38 |
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39 | The shape is deleted by calling NxActor::releaseShape() on the owning actor.
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40 |
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41 | <h3>Visualizations</h3>
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42 | \li NX_VISUALIZE_COLLISION_AABBS
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43 | \li NX_VISUALIZE_COLLISION_SHAPES
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44 | \li NX_VISUALIZE_COLLISION_AXES
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45 |
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46 | @see NxBoxShapeDesc NxShape NxActor.createShape()
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47 | */
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48 | class NxBoxShape: public NxShape
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49 | {
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50 | public:
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51 | /**
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52 | \brief Sets the box dimensions.
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53 |
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54 | The dimensions are the 'radii' of the box, meaning 1/2 extents in x dimension,
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55 | 1/2 extents in y dimension, 1/2 extents in z dimension.
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56 |
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57 | <b>Sleeping:</b> Does <b>NOT</b> wake the associated actor up automatically.
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58 |
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59 | \param[in] vec The new 'radii' of the box. <b>Range:</b> direction vector
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60 |
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61 | <b>Platform:</b>
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62 | \li PC SW: Yes
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63 | \li PPU : Yes
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64 | \li PS3 : Yes
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65 | \li XB360: Yes
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66 |
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67 | @see NxBoxShapeDesc.dimensions getDimensions()
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68 | */
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69 | virtual void setDimensions(const NxVec3& vec) = 0;
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70 |
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71 | /**
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72 | \brief Retrieves the dimensions of the box.
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73 |
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74 | The dimensions are the 'radii' of the box, meaning 1/2 extents in x dimension,
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75 | 1/2 extents in y dimension, 1/2 extents in z dimension.
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76 |
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77 | \return The 'radii' of the box.
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78 |
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79 | <b>Platform:</b>
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80 | \li PC SW: Yes
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81 | \li PPU : Yes
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82 | \li PS3 : Yes
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83 | \li XB360: Yes
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84 |
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85 | @see NxBoxShapeDesc.dimensions setDimensions()
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86 | */
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87 | virtual NxVec3 getDimensions() const = 0;
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88 |
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89 | /**
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90 | \brief Gets the box represented as a world space OBB.
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91 |
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92 | \param[out] obb The orientated bounding box in the global frame. See #NxBox.
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93 |
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94 | <b>Platform:</b>
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95 | \li PC SW: Yes
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96 | \li PPU : Yes
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97 | \li PS3 : Yes
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98 | \li XB360: Yes
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99 |
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100 | @see NxBox
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101 | */
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102 | virtual void getWorldOBB(NxBox& obb) const = 0;
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103 |
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104 | /**
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105 | \brief Saves the state of the shape object to a descriptor.
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106 |
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107 | \param[out] desc Descriptor to save to.
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108 |
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109 | <b>Platform:</b>
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110 | \li PC SW: Yes
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111 | \li PPU : Yes
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112 | \li PS3 : Yes
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113 | \li XB360: Yes
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114 |
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115 | @see NxBoxShapeDesc
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116 | */
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117 | virtual void saveToDesc(NxBoxShapeDesc& desc) const = 0;
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118 | };
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119 |
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120 | /** @} */
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121 | #endif
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122 |
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123 |
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124 | //AGCOPYRIGHTBEGIN
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125 | ///////////////////////////////////////////////////////////////////////////
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126 | // Copyright © 2005 AGEIA Technologies.
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127 | // All rights reserved. www.ageia.com
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128 | ///////////////////////////////////////////////////////////////////////////
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129 | //AGCOPYRIGHTEND
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130 |
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