Revision 1378,
1.8 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #ifndef NX_PHYSICS_NXEFFECTOR
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2 | #define NX_PHYSICS_NXEFFECTOR
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "Nxp.h"
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15 |
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16 | class NxSpringAndDamperEffector;
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17 | class NxScene;
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18 |
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19 | /**
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20 | \brief An effector is a class that gets called before each tick of the
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21 | scene.
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22 |
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23 | At this point it may apply any permissible effect
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24 | to the objects. For example: #NxSpringAndDamperEffector
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25 |
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26 | <b>Platform:</b>
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27 | \li PC SW: Yes
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28 | \li PPU : No
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29 | \li PS3 : Yes
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30 | \li XB360: Yes
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31 |
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32 | @see NxSpringAndDamperEffector NxScene.createSpringAndDamperEffector
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33 | */
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34 | class NxEffector
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35 | {
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36 | public:
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37 | /**
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38 | \brief Attempts to perform a downcast to the type returned.
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39 |
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40 | Returns 0 if this object is not of the appropriate type.
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41 |
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42 | \return If this is a spring and damper constraint a pointer otherwise NULL.
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43 |
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44 | <b>Platform:</b>
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45 | \li PC SW: Yes
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46 | \li PPU : No
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47 | \li PS3 : Yes
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48 | \li XB360: Yes
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49 |
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50 | @see NxSpringAndDamperEffector()
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51 | */
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52 | virtual NxSpringAndDamperEffector* isSpringAndDamperEffector() = 0;
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53 |
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54 | /**
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55 | \brief Retrieves the owner scene
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56 |
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57 | \return The scene which this effector belongs to.
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58 |
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59 | <b>Platform:</b>
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60 | \li PC SW: Yes
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61 | \li PPU : No
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62 | \li PS3 : Yes
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63 | \li XB360: Yes
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64 |
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65 | @see NxScene
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66 | */
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67 | virtual NxScene& getScene() = 0;
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68 |
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69 | void * userData; //!< user can assign this to whatever, usually to create a 1:1 relationship with a user object.
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70 | };
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71 |
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72 | /** @} */
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73 | #endif
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74 |
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75 |
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76 | //AGCOPYRIGHTBEGIN
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77 | ///////////////////////////////////////////////////////////////////////////
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78 | // Copyright © 2005 AGEIA Technologies.
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79 | // All rights reserved. www.ageia.com
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80 | ///////////////////////////////////////////////////////////////////////////
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81 | //AGCOPYRIGHTEND
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82 |
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