Revision 1378,
1.4 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #ifndef NX_INTERSECTION_RAY_SPHERE
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2 | #define NX_INTERSECTION_RAY_SPHERE
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3 | /** \addtogroup physics
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4 | @{
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5 | */
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6 |
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7 | #include "Nxp.h"
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8 | #include "PhysXLoader.h"
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9 |
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10 | //namespace NxCollision
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11 | //{
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12 | /**
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13 | \brief Ray-sphere intersection test.
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14 |
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15 | Returns true if the ray intersects the sphere, and the impact point if needed.
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16 |
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17 | \warning #NxCreatePhysicsSDK() must be called before using this function.
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18 |
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19 | \param[in] origin Origin of the ray. <b>Range:</b> position vector
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20 | \param[in] dir Direction of the ray. <b>Range:</b> direction vector
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21 | \param[in] center Center of the sphere. <b>Range:</b> position vector
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22 | \param[in] radius Sphere radius. <b>Range:</b> (0,inf)
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23 | \param[out] coord Point of intersection between ray and sphere.
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24 |
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25 | \return True on intersection.
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26 |
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27 | <b>Platform:</b>
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28 | \li PC SW: Yes
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29 | \li PPU : Yes
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30 | \li PS3 : Yes
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31 | \li XB360: Yes
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32 | */
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33 | NX_INLINE bool NX_CALL_CONV NxRaySphereIntersect(const NxVec3& origin, const NxVec3& dir, const NxVec3& center, NxReal radius, NxVec3* coord=NULL)
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34 | {
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35 | return NxGetUtilLib()->NxRaySphereIntersect(origin,dir,center,radius,coord);
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36 | }
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37 | //}
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38 |
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39 | /** @} */
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40 | #endif
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41 |
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42 |
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43 | //AGCOPYRIGHTBEGIN
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44 | ///////////////////////////////////////////////////////////////////////////
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45 | // Copyright © 2005 AGEIA Technologies.
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46 | // All rights reserved. www.ageia.com
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47 | ///////////////////////////////////////////////////////////////////////////
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48 | //AGCOPYRIGHTEND
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49 |
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