source: GTP/trunk/App/Games/Jungle_Rumble/src/physic/physics/include/NxIntersectionRayTriangle.h @ 1378

Revision 1378, 1.8 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1#ifndef NX_INTERSECTION_RAY_TRIANGLE
2#define NX_INTERSECTION_RAY_TRIANGLE
3/** \addtogroup physics
4  @{
5*/
6
7#include "Nxp.h"
8#include "PhysXLoader.h"
9
10//namespace NxCollision
11//{
12        /**
13        \brief Ray-triangle intersection test.
14       
15        Returns impact distance (t) as well as barycentric coordinates (u,v) of impact point.
16        Use NxComputeBarycentricPoint() in Foundation to compute the impact point from the barycentric coordinates.
17        The test performs back face culling or not according to 'cull'.
18
19        \warning #NxCreatePhysicsSDK() must be called before using this function.
20
21        \param[in] orig Origin of the ray. <b>Range:</b> position vector
22        \param[in] dir Direction of the ray. <b>Range:</b> direction vector
23        \param[in] vert0 First vertex of triangle. <b>Range:</b> position vector
24        \param[in] vert1 Second vertex of triangle. <b>Range:</b> position vector
25        \param[in] vert2 Third vertex of triangle. <b>Range:</b> position vector
26        \param[out] t Distance along the ray from the origin to the impact point.
27        \param[out] u Barycentric coordinate.
28        \param[out] v Barycentric coordinate.
29        \param[in] cull Cull backfaces.
30
31        <b>Platform:</b>
32        \li PC SW: Yes
33        \li PPU  : Yes
34        \li PS3  : Yes
35        \li XB360: Yes
36        */
37        NX_INLINE bool NX_CALL_CONV NxRayTriIntersect(const NxVec3& orig, const NxVec3& dir, const NxVec3& vert0, const NxVec3& vert1, const NxVec3& vert2, float& t, float& u, float& v, bool cull)
38                {
39                return NxGetUtilLib()->NxRayTriIntersect(orig,dir,vert0,vert1,vert2,t,u,v,cull);
40                }
41//}
42
43/** @} */
44#endif
45
46
47//AGCOPYRIGHTBEGIN
48///////////////////////////////////////////////////////////////////////////
49// Copyright © 2005 AGEIA Technologies.
50// All rights reserved. www.ageia.com
51///////////////////////////////////////////////////////////////////////////
52//AGCOPYRIGHTEND
53
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