1 | #ifndef NX_PHYSICS_NXMOTORDESC
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2 | #define NX_PHYSICS_NXMOTORDESC
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "NxBitField.h" //just for NxJointDriveDesc's drive type, to be removed.
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15 | /**
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16 | \brief Describes a joint motor.
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17 |
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18 | Some joints can be motorized, this allows them to apply a force to cause attached actors to move.
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19 |
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20 | Joints which can be motorized:
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21 |
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22 | <ul>
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23 | <li> #NxPulleyJoint </li>
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24 | <li> #NxRevoluteJoint </li>
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25 | </ul>
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26 |
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27 | #NxJointDriveDesc is used for a similar purpose with #NxD6Joint.
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28 |
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29 | Example (for a revolute joint):
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30 |
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31 | \include NxRevoluteJoint_Motor.cpp
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32 |
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33 | <b>Platform:</b>
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34 | \li PC SW: Yes
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35 | \li PPU : No
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36 | \li PS3 : Yes
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37 | \li XB360: Yes
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38 |
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39 | @see NxPulleyJoint NxRevoluteJoint
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40 | */
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41 | class NxMotorDesc
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42 | {
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43 | public:
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44 | /**
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45 | \brief The relative velocity the motor is trying to achieve.
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46 |
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47 | The motor will only be able to reach this velocity if the maxForce is sufficiently large.
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48 | If the joint is spinning faster than this velocity, the motor will actually try to brake(see #freeSpin).
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49 |
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50 | If you set this to infinity then the motor will keep speeding up, unless there is some sort
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51 | of resistance on the attached bodies. The sign of this variable determines the rotation direction,
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52 | with positive values going the same way as positive joint angles.
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53 |
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54 | Default is infinity.
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55 |
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56 | <b>Range:</b> [0,inf]<br>
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57 | <b>Default:</b> NX_MAX_REAL
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58 |
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59 | @see freeSpin
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60 | */
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61 | NxReal velTarget; //target velocity of motor
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62 |
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63 | /**
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64 | \brief The maximum force (or torque) the motor can exert.
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65 |
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66 | Zero disables the motor.
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67 | Default is 0, should be >= 0. Setting this to a very large value if velTarget is also
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68 | very large may cause unexpected results.
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69 |
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70 | <b>Range:</b> [0,inf)<br>
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71 | <b>Default:</b> 0.0
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72 | */
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73 | NxReal maxForce; //maximum motor force/torque
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74 |
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75 | /**
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76 | \brief If true, motor will not brake when it spins faster than velTarget
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77 |
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78 | <b>Default:</b> false
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79 | */
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80 | NX_BOOL freeSpin;
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81 |
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82 | /**
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83 | \brief Constructor, sets members to default values.
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84 | */
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85 | NX_INLINE NxMotorDesc();
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86 |
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87 | /**
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88 | \brief Constructor, sets members to specified values.
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89 |
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90 | \param[in] velTarget target velocity of motor. <b>Range:</b> [0,inf]
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91 | \param[in] maxForce maximum motor force/torque. <b>Range:</b> [0,inf)
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92 | \param[in] freeSpin If true, motor will not brake when it spins faster than velTarget.
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93 | */
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94 | NX_INLINE NxMotorDesc(NxReal velTarget, NxReal maxForce = 0, NX_BOOL freeSpin = 0);
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95 |
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96 | /**
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97 | \brief Sets members to default values.
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98 | */
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99 | NX_INLINE void setToDefault();
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100 |
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101 | /**
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102 | \brief Returns true if the descriptor is valid.
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103 |
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104 | \return true if the current settings are valid
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105 | */
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106 | NX_INLINE bool isValid() const;
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107 | };
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108 |
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109 | NX_INLINE NxMotorDesc::NxMotorDesc()
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110 | {
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111 | setToDefault();
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112 | }
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113 |
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114 | NX_INLINE NxMotorDesc::NxMotorDesc(NxReal v, NxReal m, NX_BOOL f)
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115 | {
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116 | velTarget = v;
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117 | maxForce = m;
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118 | freeSpin = f;
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119 | }
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120 |
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121 | NX_INLINE void NxMotorDesc::setToDefault()
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122 | {
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123 | velTarget = NX_MAX_REAL;
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124 | maxForce = 0;
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125 | freeSpin = 0;
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126 | }
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127 |
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128 | NX_INLINE bool NxMotorDesc::isValid() const
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129 | {
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130 | return (maxForce >= 0);
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131 | }
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132 |
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133 | //TODO: the below class is very similar to the above and NxSpringDesc, so it should be merged...
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134 | /**
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135 | \brief Class used to describe drive properties for a #NxD6Joint
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136 |
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137 | <h3>Default Values</h3>
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138 |
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139 | \li #driveType - 0
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140 | \li #spring - 0
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141 | \li #damping - 0
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142 | \li #forceLimit - FLT_MAX
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143 | */
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144 | class NxJointDriveDesc
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145 | {
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146 | public:
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147 | /**
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148 | Type of drive to apply. See #NxD6JointDriveType.
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149 |
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150 | <b>Default:</b> 0
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151 | */
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152 | NxBitField32 driveType;
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153 |
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154 | /**
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155 | \brief spring coefficient
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156 |
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157 | <b>Default:</b> 0
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158 | <b>Range:</b> (-inf,inf)
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159 | */
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160 | NxReal spring;
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161 |
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162 | /**
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163 | \brief damper coefficient
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164 |
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165 | <b>Default:</b> 0
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166 | <b>Range:</b> [0,inf)
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167 | */
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168 | NxReal damping;
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169 |
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170 | /**
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171 | \brief The maximum force (or torque) the drive can exert.
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172 |
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173 | <b>Default:</b> NX_MAX_REAL
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174 | <b>Range:</b> [0,inf)
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175 | */
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176 | NxReal forceLimit;
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177 |
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178 | NxJointDriveDesc()
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179 | {
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180 | spring = 0;
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181 | damping = 0;
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182 | forceLimit = FLT_MAX;
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183 | driveType = 0;
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184 | }
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185 | };
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186 |
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187 | /** @} */
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188 | #endif
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189 |
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190 |
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191 | //AGCOPYRIGHTBEGIN
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192 | ///////////////////////////////////////////////////////////////////////////
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193 | // Copyright © 2005 AGEIA Technologies.
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194 | // All rights reserved. www.ageia.com
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195 | ///////////////////////////////////////////////////////////////////////////
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196 | //AGCOPYRIGHTEND
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197 |
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