1 | #ifndef NX_COLLISION_NXPMAP
|
---|
2 | #define NX_COLLISION_NXPMAP
|
---|
3 | /*----------------------------------------------------------------------------*\
|
---|
4 | |
|
---|
5 | | Public Interface to NovodeX Technology
|
---|
6 | |
|
---|
7 | | www.novodex.com
|
---|
8 | |
|
---|
9 | \*----------------------------------------------------------------------------*/
|
---|
10 | /** \addtogroup physics
|
---|
11 | @{
|
---|
12 | */
|
---|
13 |
|
---|
14 | /**
|
---|
15 | \brief PMap data structure for mesh collision detection.
|
---|
16 |
|
---|
17 | Used by the functions NxCreatePMap and NxReleasePMap.
|
---|
18 |
|
---|
19 | This structure can be assigned to NxTriangleMeshDesc::pmap or passed to NxTriangleMesh::loadPMap().
|
---|
20 |
|
---|
21 | <h3>Creation</h3>
|
---|
22 |
|
---|
23 | Example:
|
---|
24 |
|
---|
25 | \include NxPMap_Create.cpp
|
---|
26 |
|
---|
27 | <b>Platform:</b>
|
---|
28 | \li PC SW: Yes
|
---|
29 | \li PPU : No
|
---|
30 | \li PS3 : Yes
|
---|
31 | \li XB360: Yes
|
---|
32 |
|
---|
33 | @see NxTriangleMesh.loadPMap() NxConvexShape.loadPMap()
|
---|
34 | */
|
---|
35 | class NxPMap
|
---|
36 | {
|
---|
37 | public:
|
---|
38 | NxU32 dataSize; //!< size of data buffer in bytes
|
---|
39 | void* data; //!< data buffer that stores the PMap information.
|
---|
40 | };
|
---|
41 |
|
---|
42 | //#ifdef NX_COOKING
|
---|
43 | /**
|
---|
44 | \brief Creates a PMap from a triangle mesh.
|
---|
45 |
|
---|
46 | A PMap is an optional data structure which makes mesh-mesh collision
|
---|
47 | detection more robust at the cost of higher memory consumption.
|
---|
48 |
|
---|
49 | This structure can then be assigned to NxTriangleMeshDesc::pmap or passed to NxTriangleMesh::loadPMap().
|
---|
50 |
|
---|
51 | You may wish to store the PMap on disk (just write the above data block to a file of your choice) after
|
---|
52 | computing it because the creation process can be quite expensive. Then you won't have to create it the next time
|
---|
53 | you need it.
|
---|
54 |
|
---|
55 | \param[out] pmap Used to store details of the created PMap.
|
---|
56 | \param[in] mesh Mesh to create PMap from.
|
---|
57 | \param[in] density The density(resolution) of the PMap.
|
---|
58 | \param[in] outputStream User supplied interface for reporting errors and displaying messages(see #NxUserOutputStream)
|
---|
59 |
|
---|
60 | <b>Platform:</b>
|
---|
61 | \li PC SW: Yes
|
---|
62 | \li PPU : No
|
---|
63 | \li PS3 : Yes
|
---|
64 | \li XB360: Yes
|
---|
65 |
|
---|
66 | @see NxPMap NxTriangleMesh.loadPMap() NxConvexShape.loadPMap() NxReleasePMap
|
---|
67 | */
|
---|
68 | NX_C_EXPORT NXP_DLL_EXPORT bool NX_CALL_CONV NxCreatePMap(NxPMap& pmap, const NxTriangleMesh& mesh, NxU32 density, NxUserOutputStream* outputStream = NULL);
|
---|
69 |
|
---|
70 | /**
|
---|
71 | \brief Releases PMap previously created with NxCreatePMap.
|
---|
72 |
|
---|
73 | You should not call this on PMap data you have loaded from
|
---|
74 | disc yourself. Don't release a PMap while it is being used by a NxTriangleMesh object.
|
---|
75 |
|
---|
76 | \param[in] pmap Pmap to release.
|
---|
77 |
|
---|
78 | <b>Platform:</b>
|
---|
79 | \li PC SW: Yes
|
---|
80 | \li PPU : No
|
---|
81 | \li PS3 : Yes
|
---|
82 | \li XB360: Yes
|
---|
83 |
|
---|
84 | @see NxPMap NxTriangleMesh.loadPMap() NxConvexShape.loadPMap() NxCreatePMap
|
---|
85 | */
|
---|
86 | NX_C_EXPORT NXP_DLL_EXPORT bool NX_CALL_CONV NxReleasePMap(NxPMap& pmap);
|
---|
87 | //#endif
|
---|
88 |
|
---|
89 | /** @} */
|
---|
90 | #endif
|
---|
91 |
|
---|
92 |
|
---|
93 | //AGCOPYRIGHTBEGIN
|
---|
94 | ///////////////////////////////////////////////////////////////////////////
|
---|
95 | // Copyright © 2005 AGEIA Technologies.
|
---|
96 | // All rights reserved. www.ageia.com
|
---|
97 | ///////////////////////////////////////////////////////////////////////////
|
---|
98 | //AGCOPYRIGHTEND
|
---|
99 |
|
---|