1 | #ifndef NX_PHYSICS_NXPRISMATICJOINT
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2 | #define NX_PHYSICS_NXPRISMATICJOINT
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "Nxp.h"
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15 | #include "NxJoint.h"
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16 |
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17 | class NxPrismaticJointDesc;
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18 |
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19 | /**
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20 | \brief A prismatic joint permits relative translational movement between two bodies along
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21 | an axis, but no relative rotational movement.
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22 |
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23 | \image html prismJoint.png
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24 |
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25 | <h3>Creation</h3>
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26 |
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27 | \include NxPrismaticJoint_Create.cpp
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28 |
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29 | <h3>Visulizations:</h3>
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30 | \li #NX_VISUALIZE_JOINT_LOCAL_AXES
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31 | \li #NX_VISUALIZE_JOINT_WORLD_AXES
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32 | \li #NX_VISUALIZE_JOINT_LIMITS
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33 | \li #NX_VISUALIZE_JOINT_ERROR
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34 | \li #NX_VISUALIZE_JOINT_FORCE
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35 | \li #NX_VISUALIZE_JOINT_REDUCED
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36 |
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37 | @see NxPrismaticJointDesc NxJoint NxScene.createJoint()
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38 | */
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39 | class NxPrismaticJoint: public NxJoint
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40 | {
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41 | public:
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42 | /**
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43 | \brief Use this for changing a significant number of joint parameters at once.
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44 |
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45 | Use the set() methods for changing only a single property at once.
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46 |
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47 | \param[in] desc The descriptor used to set the state of the object.
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48 |
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49 | <b>Platform:</b>
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50 | \li PC SW: Yes
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51 | \li PPU : No
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52 | \li PS3 : Yes
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53 | \li XB360: Yes
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54 |
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55 | @see saveToDesc NxPrismaticJointDesc
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56 | */
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57 | virtual void loadFromDesc(const NxPrismaticJointDesc& desc) = 0;
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58 |
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59 | /**
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60 | \brief Writes all of the object's attributes to the desc struct
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61 |
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62 | \param[out] desc The descriptor used to retrieve the state of the object.
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63 |
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64 | <b>Platform:</b>
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65 | \li PC SW: Yes
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66 | \li PPU : No
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67 | \li PS3 : Yes
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68 | \li XB360: Yes
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69 |
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70 | @see loadFromDesc NxPrismaticJointDesc
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71 | */
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72 | virtual void saveToDesc(NxPrismaticJointDesc& desc) = 0;
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73 | };
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74 |
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75 | /** @} */
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76 | #endif
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77 |
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78 |
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79 | //AGCOPYRIGHTBEGIN
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80 | ///////////////////////////////////////////////////////////////////////////
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81 | // Copyright © 2005 AGEIA Technologies.
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82 | // All rights reserved. www.ageia.com
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83 | ///////////////////////////////////////////////////////////////////////////
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84 | //AGCOPYRIGHTEND
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85 |
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