#ifndef NX_PHYSICS_NXPRISMATICJOINTDESC #define NX_PHYSICS_NXPRISMATICJOINTDESC /*----------------------------------------------------------------------------*\ | | Public Interface to NovodeX Technology | | www.novodex.com | \*----------------------------------------------------------------------------*/ /** \addtogroup physics @{ */ #include "Nxp.h" #include "NxJointDesc.h" /** \brief Desc class for #NxPrismaticJoint. Platform: \li PC SW: Yes \li PPU : No \li PS3 : Yes \li XB360: Yes @see NxJointDesc NxPrismaticJoint NxScene.createJoint */ class NxPrismaticJointDesc : public NxJointDesc { public: /** \brief Constructor sets to default. */ NX_INLINE NxPrismaticJointDesc(); /** \brief (re)sets the structure to the default. */ NX_INLINE void setToDefault(); /** \brief Returns true if the descriptor is valid. \return true if the current settings are valid */ NX_INLINE bool isValid() const; }; NX_INLINE NxPrismaticJointDesc::NxPrismaticJointDesc() : NxJointDesc(NX_JOINT_PRISMATIC) //constructor sets to default { setToDefault(); } NX_INLINE void NxPrismaticJointDesc::setToDefault() { NxJointDesc::setToDefault(); } NX_INLINE bool NxPrismaticJointDesc::isValid() const { return NxJointDesc::isValid(); } /** @} */ #endif //AGCOPYRIGHTBEGIN /////////////////////////////////////////////////////////////////////////// // Copyright © 2005 AGEIA Technologies. // All rights reserved. www.ageia.com /////////////////////////////////////////////////////////////////////////// //AGCOPYRIGHTEND