1 | #ifndef NX_PHYSICS_NXPULLEYJOINT
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2 | #define NX_PHYSICS_NXPULLEYJOINT
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "Nxp.h"
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15 | #include "NxJoint.h"
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16 |
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17 | class NxPulleyJointDesc;
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18 |
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19 | /**
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20 | \brief A pulley joint simulates a rope between two objects passing over 2 pulleys.
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21 |
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22 | \image html pulleyJoint.png
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23 | <h3>Creation</h3>
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24 |
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25 | Example:
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26 |
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27 | \include NxPulleyJoint_Create.cpp
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28 |
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29 | <h3>Visulizations:</h3>
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30 | \li #NX_VISUALIZE_JOINT_LOCAL_AXES
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31 | \li #NX_VISUALIZE_JOINT_WORLD_AXES
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32 | \li #NX_VISUALIZE_JOINT_LIMITS
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33 | \li #NX_VISUALIZE_JOINT_ERROR
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34 | \li #NX_VISUALIZE_JOINT_FORCE
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35 | \li #NX_VISUALIZE_JOINT_REDUCED
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36 |
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37 | @see NxJoint NxPulleyJointDesc NxScene.createJoint()
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38 | */
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39 | class NxPulleyJoint: public NxJoint
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40 | {
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41 | public:
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42 | /**
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43 | \brief Use this for changing a significant number of joint parameters at once.
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44 |
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45 | Use the set() methods for changing only a single property at once.
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46 |
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47 | \param[in] desc The descriptor used to set the state of the object.
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48 |
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49 | <b>Platform:</b>
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50 | \li PC SW: Yes
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51 | \li PPU : No
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52 | \li PS3 : Yes
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53 | \li XB360: Yes
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54 |
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55 | @see saveToDesc NxPulleyJointDesc
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56 | */
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57 | virtual void loadFromDesc(const NxPulleyJointDesc& desc) = 0;
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58 |
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59 | /**
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60 | \brief Writes all of the object's attributes to the desc struct.
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61 |
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62 | \param[out] desc The descriptor used to retrieve the state of the object.
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63 |
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64 | <b>Platform:</b>
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65 | \li PC SW: Yes
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66 | \li PPU : No
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67 | \li PS3 : Yes
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68 | \li XB360: Yes
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69 |
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70 | @see loadFromDesc() NxPulleyJointDesc
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71 | */
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72 | virtual void saveToDesc(NxPulleyJointDesc& desc) = 0;
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73 |
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74 | /**
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75 | \brief Sets motor parameters for the joint.
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76 |
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77 | For a positive velTarget, the motor pulls the first body towards its pulley,
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78 | for a negative velTarget, the motor pulls the second body towards its pulley.
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79 |
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80 | <ul>
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81 | <li>velTarget - the relative velocity the motor is trying to achieve. The motor will only be able
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82 | to reach this velocity if the maxForce is sufficiently large. If the joint is
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83 | moving faster than this velocity, the motor will actually try to brake. If you set this
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84 | to infinity then the motor will keep speeding up, unless there is some sort of resistance
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85 | on the attached bodies. </li>
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86 | <li>maxForce - the maximum force the motor can exert. Zero disables the motor.
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87 | Default is 0, should be >= 0. Setting this to a very large value if velTarget is also
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88 | very large may not be a good idea.</li>
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89 | <li>freeSpin - if this flag is set, and if the joint is moving faster than velTarget, then neither
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90 | braking nor additional acceleration will result.
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91 | default: false.</li>
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92 | </ul>
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93 | This automatically enables the motor.
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94 |
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95 | <b>Sleeping:</b> This call wakes the actor(s) if they are sleeping.
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96 |
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97 | \param[in] motorDesc
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98 |
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99 | <b>Platform:</b>
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100 | \li PC SW: Yes
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101 | \li PPU : No
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102 | \li PS3 : Yes
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103 | \li XB360: Yes
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104 |
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105 | @see NxMotorDesc getMotor()
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106 | */
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107 | virtual void setMotor(const NxMotorDesc &motorDesc) = 0;
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108 |
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109 | /**
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110 | \brief Reads back the motor parameters. Returns true if it is enabled.
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111 |
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112 | \param[out] motorDesc Used to retrieve the settings for this joint.
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113 | \return True if the motor is enabled.
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114 |
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115 | <b>Platform:</b>
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116 | \li PC SW: Yes
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117 | \li PPU : No
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118 | \li PS3 : Yes
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119 | \li XB360: Yes
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120 |
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121 | @see setMotor NxMotorDesc
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122 | */
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123 | virtual bool getMotor(NxMotorDesc &motorDesc) = 0;
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124 |
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125 | /**
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126 | \brief Sets the flags. This is a combination of the ::NxPulleyJointFlag bits.
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127 |
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128 | <b>Sleeping:</b> This call wakes the actor(s) if they are sleeping.
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129 |
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130 | \param[in] flags New set of flags for this joint. See #NxPulleyJointFlag
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131 |
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132 | <b>Platform:</b>
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133 | \li PC SW: Yes
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134 | \li PPU : No
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135 | \li PS3 : Yes
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136 | \li XB360: Yes
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137 |
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138 | @see NxPulleyJointFlag getFlags()
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139 | */
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140 | virtual void setFlags(NxU32 flags) = 0;
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141 |
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142 | /**
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143 | \brief returns the current flag settings. see #NxPulleyJointFlag
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144 |
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145 | \return The flag settings for this object.
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146 |
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147 | <b>Platform:</b>
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148 | \li PC SW: Yes
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149 | \li PPU : No
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150 | \li PS3 : Yes
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151 | \li XB360: Yes
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152 |
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153 | @see setFlags() NxPulleyJointFlag
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154 | */
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155 | virtual NxU32 getFlags() = 0;
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156 |
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157 | };
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158 |
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159 | /** @} */
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160 | #endif
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161 |
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162 |
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163 | //AGCOPYRIGHTBEGIN
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164 | ///////////////////////////////////////////////////////////////////////////
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165 | // Copyright © 2005 AGEIA Technologies.
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166 | // All rights reserved. www.ageia.com
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167 | ///////////////////////////////////////////////////////////////////////////
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168 | //AGCOPYRIGHTEND
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169 |
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