Revision 1378,
1.9 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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1 | #ifndef NX_SCENE_STATS
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2 | #define NX_SCENE_STATS
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3 |
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4 | /*----------------------------------------------------------------------------*\
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5 | |
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6 | | Public Interface to NovodeX Technology
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7 | |
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8 | | www.novodex.com
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9 | |
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10 | \*----------------------------------------------------------------------------*/
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11 | /** \addtogroup physics
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12 | @{
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13 | */
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14 |
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15 | #include "Nxp.h"
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16 |
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17 | /**
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18 | \brief Class used to retrieve statistics for a scene.
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19 |
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20 | <b>Platform:</b>
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21 | \li PC SW: Yes
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22 | \li PPU : No
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23 | \li PS3 : Yes
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24 | \li XB360: Yes
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25 | */
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26 | class NxSceneStats
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27 | {
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28 | public:
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29 | //collisions:
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30 | NxU32 numContacts;
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31 | NxU32 maxContacts;
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32 | NxU32 numPairs;
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33 | NxU32 maxPairs;
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34 | //sleep:
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35 | NxU32 numDynamicActorsInAwakeGroups;
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36 | NxU32 maxDynamicActorsInAwakeGroups;
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37 | //solver:
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38 | NxU32 numAxisConstraints;
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39 | NxU32 maxAxisConstraints;
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40 | NxU32 numSolverBodies;
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41 | NxU32 maxSolverBodies;
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42 | //scene:
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43 | NxU32 numActors;
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44 | NxU32 maxActors;
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45 | NxU32 numDynamicActors;
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46 | NxU32 maxDynamicActors;
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47 | NxU32 numStaticShapes;
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48 | NxU32 maxStaticShapes;
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49 | NxU32 numDynamicShapes;
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50 | NxU32 maxDynamicShapes;
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51 | NxU32 numJoints;
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52 | NxU32 maxJoints;
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53 |
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54 |
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55 | NxSceneStats()
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56 | {
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57 | reset();
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58 | }
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59 |
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60 | /**
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61 | \brief Zeros all members.
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62 | */
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63 | void reset()
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64 | {
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65 | numContacts = 0;
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66 | maxContacts = 0;
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67 | numPairs = 0;
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68 | maxPairs = 0;
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69 | numDynamicActorsInAwakeGroups = 0;
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70 | maxDynamicActorsInAwakeGroups = 0;
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71 | numAxisConstraints = 0;
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72 | maxAxisConstraints = 0;
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73 | numSolverBodies = 0;
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74 | maxSolverBodies = 0;
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75 | numActors = 0;
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76 | maxActors = 0;
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77 | numDynamicActors = 0;
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78 | maxDynamicActors = 0;
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79 | numStaticShapes = 0;
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80 | maxStaticShapes = 0;
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81 | numDynamicShapes = 0;
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82 | maxDynamicShapes = 0;
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83 | numJoints = 0;
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84 | maxJoints = 0;
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85 | }
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86 | };
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87 |
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88 | /** @} */
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89 | #endif
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90 |
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91 |
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92 | //AGCOPYRIGHTBEGIN
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93 | ///////////////////////////////////////////////////////////////////////////
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94 | // Copyright © 2005 AGEIA Technologies.
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95 | // All rights reserved. www.ageia.com
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96 | ///////////////////////////////////////////////////////////////////////////
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97 | //AGCOPYRIGHTEND
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98 |
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