source: GTP/trunk/App/Games/Jungle_Rumble/src/physic/physics/include/NxSmoothNormals.h @ 1378

Revision 1378, 1.9 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - integrate into GTP SVN structure

Line 
1#ifndef NX_COLLISION_NXSMOOTHNORMALS
2#define NX_COLLISION_NXSMOOTHNORMALS
3/*----------------------------------------------------------------------------*\
4|
5|                                               Public Interface to NovodeX Technology
6|
7|                                                            www.novodex.com
8|
9\*----------------------------------------------------------------------------*/
10/** \addtogroup physics
11  @{
12*/
13
14#include "Nxp.h"
15#include "PhysXLoader.h"
16
17        /**
18        \brief Builds smooth vertex normals over a mesh.
19
20        - "smooth" because smoothing groups are not supported here
21        - takes angles into account for correct cube normals computation
22
23        To use 32bit indices pass a pointer in dFaces and set wFaces to zero. Alternativly pass a pointer to
24        wFaces and set dFaces to zero.
25
26        \warning #NxCreatePhysicsSDK() must be called before using this function.
27
28        \param[in] nbTris Number of triangles
29        \param[in] nbVerts Number of vertices
30        \param[in] verts Array of vertices
31        \param[in] dFaces Array of dword triangle indices, or null
32        \param[in] wFaces Array of word triangle indices, or null
33        \param[out] normals Array of computed normals (assumes nbVerts vectors)
34        \param[in] flip Flips the normals or not
35
36        \return True on success.
37
38        <b>Platform:</b>
39        \li PC SW: Yes
40        \li PPU  : Yes
41        \li PS3  : Yes
42        \li XB360: Yes
43        */
44        NX_INLINE bool NX_CALL_CONV NxBuildSmoothNormals(
45                NxU32 nbTris,
46                NxU32 nbVerts,
47                const NxVec3* verts,
48                const NxU32* dFaces,
49                const NxU16* wFaces,
50                NxVec3* normals,
51                bool flip=false
52                )
53                {
54                return NxGetUtilLib()->NxBuildSmoothNormals(nbTris,nbVerts,verts,dFaces,wFaces,normals,flip);
55                }
56
57/** @} */
58#endif
59
60
61//AGCOPYRIGHTBEGIN
62///////////////////////////////////////////////////////////////////////////
63// Copyright © 2005 AGEIA Technologies.
64// All rights reserved. www.ageia.com
65///////////////////////////////////////////////////////////////////////////
66//AGCOPYRIGHTEND
67
Note: See TracBrowser for help on using the repository browser.